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engines/awe/system_stub.h
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86
engines/awe/system_stub.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_SYSTEM_STUB_H
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#define AWE_SYSTEM_STUB_H
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#include "awe/intern.h"
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namespace Awe {
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struct PlayerInput {
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enum {
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DIR_LEFT = 1 << 0,
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DIR_RIGHT = 1 << 1,
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DIR_UP = 1 << 2,
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DIR_DOWN = 1 << 3
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};
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uint8 dirMask = 0;
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bool action = false; // run,shoot
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bool jump = false;
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bool code = false;
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bool pause = false;
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bool quit = false;
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bool back = false;
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char lastChar = '\0';
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bool fastMode = false;
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};
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struct DisplayMode {
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enum {
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WINDOWED,
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FULLSCREEN, // stretch
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FULLSCREEN_AR, // 16:10 aspect ratio
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} mode;
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int width = 0, height = 0; // window dimensions
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bool opengl = false; // GL renderer
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};
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struct SystemStub {
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typedef void (*AudioCallback)(void *param, uint8 *stream, int len);
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PlayerInput _pi;
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DisplayMode _dm;
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SystemStub() {}
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virtual ~SystemStub() {}
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virtual void init(const DisplayMode &dm) = 0;
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virtual void fini() = 0;
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// GL rendering
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virtual void prepareScreen(int &w, int &h, float ar[4]) = 0;
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virtual void updateScreen() = 0;
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// framebuffer rendering
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virtual void setPalette(const Color pal[16]) = 0;
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virtual void setScreenPixels(const Graphics::Surface &src) = 0;
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virtual void processEvents() = 0;
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virtual void sleep(uint32 duration) = 0;
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virtual uint32 getTimeStamp() = 0;
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};
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extern SystemStub *SystemStub_create(bool isAnniversaryEdition);
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} // namespace Awe
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#endif
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