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102
engines/awe/sfx_player.h
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102
engines/awe/sfx_player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_SFX_PLAYER_H
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#define AWE_SFX_PLAYER_H
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#include "awe/intern.h"
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namespace Awe {
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struct SfxInstrument {
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uint8 *data = nullptr;
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uint16 volume = 0;
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void clear();
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};
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struct SfxModule {
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const uint8 *data = nullptr;
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uint16 curPos = 0;
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uint8 curOrder = 0;
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uint8 numOrder = 0;
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uint8 *orderTable = nullptr;
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SfxInstrument samples[15];
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void clear();
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void clearSamples();
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};
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struct SfxPattern {
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uint16 note_1 = 0;
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uint16 note_2 = 0;
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uint16 sampleStart = 0;
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uint8 *sampleBuffer = nullptr;
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uint16 sampleLen = 0;
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uint16 loopPos = 0;
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uint16 loopLen = 0;
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uint16 sampleVolume = 0;
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};
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struct SfxChannel {
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uint8 *sampleData = nullptr;
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uint16 sampleLen = 0;
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uint16 sampleLoopPos = 0;
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uint16 sampleLoopLen = 0;
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uint16 volume = 0;
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Frac pos;
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};
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struct Resource;
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struct SfxPlayer {
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enum {
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NUM_CHANNELS = 4
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};
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Resource *_res;
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uint16 _delay = 0;
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uint16 _resNum = 0;
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SfxModule _sfxMod;
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int16 *_syncVar = nullptr;
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bool _playing = false;
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int _rate = 0;
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int _samplesLeft = 0;
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SfxChannel _channels[NUM_CHANNELS];
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SfxPlayer(Resource *res);
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void setEventsDelay(uint16 delay);
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void loadSfxModule(uint16 resNum, uint16 delay, uint8 pos);
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void prepareInstruments(const uint8 *p);
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void play(int rate);
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void mixSamples(int16 *buf, int len);
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void readSamples(int16 *buf, int len);
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void start();
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void stop();
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void handleEvents();
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void handlePattern(uint8 channel, const uint8 *patternData);
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};
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} // namespace Awe
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#endif
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