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engines/awe/resource_3do.h
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45
engines/awe/resource_3do.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_RESOURCE_3DO_H
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#define AWE_RESOURCE_3DO_H
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#include "awe/intern.h"
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namespace Awe {
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struct Resource3do {
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char _musicPath[32] = { '\0' };
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char _cpakPath[64] = { '\0' };
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Resource3do() {}
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bool readEntries();
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uint8 *loadFile(int num, uint8 *dst, uint32 *size);
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uint16 *loadShape555(const char *name, int *w, int *h);
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const char *getMusicName(int num, uint32 *offset);
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const char *getCpak(const char *name, uint32 *offset);
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};
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} // namespace Awe
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#endif
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