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engines/awe/resource.h
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172
engines/awe/resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_RESOURCE_H
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#define AWE_RESOURCE_H
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#include "awe/detection.h"
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#include "awe/intern.h"
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namespace Awe {
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struct MemEntry {
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uint8 status = 0; // 0x0
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uint8 type = 0; // 0x1, Resource::ResType
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uint8 *bufPtr = nullptr; // 0x2
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uint8 rankNum = 0; // 0x6
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uint8 bankNum = 0; // 0x7
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uint32 bankPos = 0; // 0x8
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uint32 packedSize = 0; // 0xC
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uint32 unpackedSize = 0; // 0x12
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void load(Common::SeekableReadStream *src);
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};
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struct AmigaMemEntry {
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uint8 type;
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uint8 bank;
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uint32 offset;
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uint32 packedSize;
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uint32 unpackedSize;
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};
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struct DemoJoy {
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uint8 keymask = 0;
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uint8 counter = 0;
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uint8 *bufPtr = nullptr;
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int bufPos = 0, bufSize = 0;
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bool start() {
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if (bufSize > 0) {
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keymask = bufPtr[0];
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counter = bufPtr[1];
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bufPos = 2;
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return true;
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}
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return false;
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}
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uint8 update() {
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if (bufPos >= 0 && bufPos < bufSize) {
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if (counter == 0) {
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keymask = bufPtr[bufPos++];
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counter = bufPtr[bufPos++];
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} else {
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--counter;
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}
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return keymask;
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}
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return 0;
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}
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};
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struct ResourceNth;
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struct ResourceWin31;
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struct Resource3do;
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struct Video;
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typedef void (*PreloadSoundProc)(void *userdata, int num, const uint8 *data);
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struct Resource {
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enum ResType {
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RT_SOUND = 0,
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RT_MUSIC = 1,
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RT_BITMAP = 2, // full screen 4bpp video buffer, size=200*320/2
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RT_PALETTE = 3, // palette (1024=vga + 1024=ega), size=2048
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RT_BYTECODE = 4,
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RT_SHAPE = 5,
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RT_BANK = 6, // common part shapes (bank2.mat)
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};
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enum {
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MEM_BLOCK_SIZE = 1 * 1024 * 1024,
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ENTRIES_COUNT = 146,
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ENTRIES_COUNT_20TH = 178,
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};
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enum {
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STATUS_NULL,
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STATUS_LOADED,
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STATUS_TOLOAD,
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};
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static const AmigaMemEntry MEMLIST_AMIGA_FR[ENTRIES_COUNT];
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static const AmigaMemEntry MEMLIST_AMIGA_EN[ENTRIES_COUNT];
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static const AmigaMemEntry MEMLIST_ATARI_EN[ENTRIES_COUNT];
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static const uint8 MEMLIST_PARTS[][4];
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static const AmigaMemEntry *detectAmigaAtari();
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Video *_vid;
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DataType _dataType;
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MemEntry _memList[ENTRIES_COUNT_20TH];
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uint16 _numMemList = 0;
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uint16 _currentPart = 0, _nextPart = 0;
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uint8 *_memPtrStart = nullptr,
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*_scriptBakPtr = nullptr,
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*_scriptCurPtr = nullptr,
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*_vidCurPtr = nullptr;
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bool _useSegVideo2 = false;
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uint8 *_segVideoPal = nullptr;
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uint8 *_segCode = nullptr;
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uint8 *_segVideo1 = nullptr;
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uint8 *_segVideo2 = nullptr;
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const char *_bankPrefix = "bank";
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bool _hasPasswordScreen = true;
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ResourceNth *_nth = nullptr;
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ResourceWin31 *_win31 = nullptr;
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Resource3do *_3do = nullptr;
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Language _lang = Language::EN_ANY;
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const AmigaMemEntry *_amigaMemList;
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DemoJoy _demo3Joy;
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bool _copyProtection = false;
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Resource(Video *vid, DataType dataType);
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~Resource();
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DataType getDataType() const {
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return _dataType;
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}
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const char *getGameTitle(Language lang) const;
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bool readBank(const MemEntry *me, uint8 *dstBuf);
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void readEntries();
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void readEntriesAmiga(const AmigaMemEntry *entries, int count);
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void dumpEntries();
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void load();
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void invalidateAll();
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void invalidateRes();
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void update(uint16 num, PreloadSoundProc, void *);
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void loadBmp(int num);
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uint8 *loadDat(int num);
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void loadFont();
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void loadHeads();
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uint8 *loadWav(int num, uint32 *size = nullptr);
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const char *getString(int num);
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const char *getMusicPath(int num, char *buf, int bufSize, uint32 *offset = nullptr);
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void setupPart(int part);
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void allocMemBlock();
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void freeMemBlock();
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void readDemo3Joy();
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};
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} // namespace Awe
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#endif
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