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engines/awe/gfx.h
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96
engines/awe/gfx.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_GRAPHICS_H
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#define AWE_GRAPHICS_H
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#include "graphics/surface.h"
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#include "awe/intern.h"
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namespace Awe {
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enum {
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FMT_CLUT,
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FMT_RGB555,
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FMT_RGB,
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FMT_RGBA,
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};
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enum {
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FIXUP_PALETTE_NONE,
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FIXUP_PALETTE_REDRAW, // redraw all primitives on setPal script call
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};
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enum {
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COL_ALPHA = 0x10, // transparent pixel (OR'ed with 0x8)
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COL_PAGE = 0x11, // buffer 0 pixel
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COL_BMP = 0xFF, // bitmap in buffer 0 pixel
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};
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enum {
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GRAPHICS_ORIGINAL,
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GRAPHICS_SOFTWARE,
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GRAPHICS_GL
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};
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enum {
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ALPHA_COLOR_INDEX = 12, // 3DO uses 0x0010 (RGB555) as the blend color, using color #12 matches Amiga/DOS graphics better
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GFX_W = 320,
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GFX_H = 200
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};
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struct SystemStub;
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struct Gfx {
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static const uint8 FONT[];
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static bool _is1991; // draw graphics as in the original 1991 game release
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static Graphics::PixelFormat _format;
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static const uint16 SHAPES_MASK_OFFSET[];
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static const int SHAPES_MASK_COUNT;
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static const uint8 SHAPES_MASK_DATA[];
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int _fixUpPalette = 0;
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virtual ~Gfx() {};
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virtual void init(int targetW, int targetH) {}
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virtual void fini() {}
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virtual void setFont(const uint8 *src, int w, int h) = 0;
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virtual void setPalette(const Color *colors, int count) = 0;
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virtual void setSpriteAtlas(const uint8 *src, int w, int h, int xSize, int ySize) = 0;
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virtual void drawSprite(int buffer, int num, const Point *pt, uint8 color) = 0;
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virtual void drawBitmap(int buffer, const uint8 *data, int w, int h, int fmt) = 0;
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virtual void drawPoint(int buffer, uint8 color, const Point *pt) = 0;
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virtual void drawQuadStrip(int buffer, uint8 color, const QuadStrip *qs) = 0;
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virtual void drawStringChar(int buffer, uint8 color, char c, const Point *pt) = 0;
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virtual void clearBuffer(int num, uint8 color) = 0;
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virtual void copyBuffer(int dst, int src, int vscroll = 0) = 0;
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virtual void drawBuffer(int num, SystemStub *) = 0;
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virtual void drawRect(int num, uint8 color, const Point *pt, int w, int h) = 0;
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virtual void drawBitmapOverlay(const Graphics::Surface &src, int fmt, SystemStub *stub) = 0;
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};
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Gfx *GraphicsSoft_create();
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} // namespace Awe
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#endif
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