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engines/awe/engine.h
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83
engines/awe/engine.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_ENGINE_H
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#define AWE_ENGINE_H
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#include "audio/mixer.h"
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#include "awe/intern.h"
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#include "awe/resource.h"
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#include "awe/script.h"
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#include "awe/sfx_player.h"
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#include "awe/sound.h"
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#include "awe/video.h"
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namespace Awe {
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struct Gfx;
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struct SystemStub;
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struct Engine {
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enum {
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kStateLogo3DO,
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kStateTitle3DO,
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kStateEnd3DO,
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kStateGame
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};
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int _state = 0;
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Gfx *_graphics = nullptr;
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SystemStub *_stub = nullptr;
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Script _script;
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Sound *_sound = nullptr;
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Resource _res;
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SfxPlayer _ply;
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Video _vid;
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int _partNum = 0;
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Engine(Sound *sound, DataType dataType, int partNum);
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void setSystemStub(SystemStub *, Gfx *);
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const char *getGameTitle(Language lang) const {
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return _res.getGameTitle(lang);
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}
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void run();
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void setup(Language lang, int graphicsType);
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void finish();
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void processInput();
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// 3DO
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void doThreeScreens();
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void doEndCredits();
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void playCinepak(const char *name);
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void scrollText(int a, int b, const char *text);
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void titlePage();
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void saveGameState(uint8 slot, const char *desc);
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void loadGameState(uint8 slot);
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};
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} // namespace Awe
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#endif
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