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engines/avalanche/sound.h
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54
engines/avalanche/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AVALANCHE_SOUND_H
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#define AVALANCHE_SOUND_H
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#include "audio/mixer.h"
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namespace Audio {
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class PCSpeaker;
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}
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namespace Avalanche {
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class SoundHandler {
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public:
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bool _soundFl;
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SoundHandler(AvalancheEngine *vm);
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~SoundHandler();
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void toggleSound();
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void playNote(int freq, int length);
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void click();
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void blip();
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void syncVolume();
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void stopSound();
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private:
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AvalancheEngine *_vm;
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Audio::PCSpeaker *_speaker;
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_SOUND_H
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