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engines/avalanche/metaengine.cpp
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195
engines/avalanche/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "engines/advancedDetector.h"
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#include "graphics/thumbnail.h"
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#include "avalanche/detection.h"
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namespace Avalanche {
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uint32 AvalancheEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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const char *AvalancheEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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Common::Platform AvalancheEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace Avalanche
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namespace Avalanche {
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class AvalancheMetaEngine : public AdvancedMetaEngine<AvalancheGameDescription> {
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public:
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const char *getName() const override {
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return "avalanche";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const AvalancheGameDescription *gd) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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bool removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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Common::Error AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const AvalancheGameDescription *gd) const {
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*engine = new AvalancheEngine(syst,gd);
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return Common::kNoError;
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}
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bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSimpleSavesNames);
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}
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SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern.toUppercase();
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (const auto &filename : filenames) {
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int slotNum = atoi(filename.c_str() + filename.size() - 3);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *file = saveFileMan->openForLoading(filename);
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if (file) {
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// Check for our signature.
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uint32 signature = file->readUint32LE();
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if (signature != MKTAG('A', 'V', 'A', 'L')) {
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warning("Savegame of incompatible type!");
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delete file;
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continue;
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}
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// Check version.
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byte saveVersion = file->readByte();
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if (saveVersion > kSavegameVersion) {
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warning("Savegame of incompatible version!");
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delete file;
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continue;
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}
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// Read name.
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uint32 nameSize = file->readUint32LE();
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if (nameSize >= 255) {
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delete file;
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continue;
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}
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char *name = new char[nameSize + 1];
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file->read(name, nameSize);
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name[nameSize] = 0;
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saveList.push_back(SaveStateDescriptor(this, slotNum, name));
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delete[] name;
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delete file;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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bool AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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return g_system->getSavefileManager()->removeSavefile(fileName);
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}
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SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
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if (f) {
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// Check for our signature.
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uint32 signature = f->readUint32LE();
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if (signature != MKTAG('A', 'V', 'A', 'L')) {
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warning("Savegame of incompatible type!");
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delete f;
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return SaveStateDescriptor();
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}
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// Check version.
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byte saveVersion = f->readByte();
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if (saveVersion > kSavegameVersion) {
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warning("Savegame of a too recent version!");
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delete f;
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return SaveStateDescriptor();
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}
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// Read the description.
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uint32 descSize = f->readUint32LE();
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Common::String description;
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for (uint32 i = 0; i < descSize; i++) {
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char actChar = f->readByte();
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description += actChar;
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}
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SaveStateDescriptor desc(this, slot, description);
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*f, thumbnail)) {
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warning("Cannot read thumbnail data, possibly broken savegame");
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delete f;
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return SaveStateDescriptor();
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}
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desc.setThumbnail(thumbnail);
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delete f;
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return desc;
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}
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return SaveStateDescriptor();
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}
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} // End of namespace Avalanche
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#if PLUGIN_ENABLED_DYNAMIC(AVALANCHE)
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REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
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#endif
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