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engines/avalanche/mainmenu.cpp
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117
engines/avalanche/mainmenu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/mainmenu.h"
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#include "common/system.h"
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namespace Avalanche {
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MainMenu::MainMenu(AvalancheEngine *vm) {
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_vm = vm;
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_registrant = Common::String("");
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}
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void MainMenu::run() {
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CursorMan.showMouse(false);
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_vm->_graphics->menuInitialize();
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_vm->_graphics->menuLoadPictures();
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loadRegiInfo();
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loadFont();
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option(1, "Play the game.");
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option(2, "Read the background.");
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option(3, "Preview... perhaps...");
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option(4, "View the documentation.");
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option(5, "Registration info.");
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option(6, "Exit back to DOS.");
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centre(274, _registrant);
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centre(301, "Make your choice, or wait for the demo.");
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_vm->_graphics->menuRefreshScreen();
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wait();
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}
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void MainMenu::loadFont() {
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Common::File file;
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if (!file.open("avalot.fnt"))
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error("AVALANCHE: Scrolls: File not found: avalot.fnt");
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for (int16 i = 0; i < 256; i++)
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file.read(_font[i], 16);
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file.close();
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}
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void MainMenu::loadRegiInfo() {
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_registrant = "(Unregistered evaluation copy.)";
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warning("STUB: MainMenu::loadRegiInfo()");
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}
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void MainMenu::option(byte which, Common::String what) {
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_vm->_graphics->menuDrawBigText(_font, 127, 39 + which * 33, Common::String(which + 48) + ')', kColorBlack);
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_vm->_graphics->menuDrawBigText(_font, 191, 39 + which * 33, what, kColorBlack);
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}
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void MainMenu::centre(int16 y, Common::String text) {
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_vm->_graphics->menuDrawBigText(_font, 320 - text.size() * 8, y, text, kColorLightgray);
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}
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void MainMenu::wait() {
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int x = 0;
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while (!_vm->shouldQuit()) {
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_vm->_graphics->menuDrawIndicator(x);
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_vm->_system->delayMillis(40);
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x++;
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if (x == 641)
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x = 0;
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Common::Event event;
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_vm->getEvent(event);
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if (event.type == Common::EVENT_KEYDOWN) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_SPACE:
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_1: // Falltroughs are inteded.
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// Play the game
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_vm->_graphics->menuFree();
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_vm->_graphics->menuRestoreScreen();
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CursorMan.showMouse(true);
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return;
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case Common::KEYCODE_ESCAPE:
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case Common::KEYCODE_6: // Falltroughs are inteded.
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// Exit back to DOS
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_vm->_letMeOut = true;
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_vm->_graphics->menuFree();
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return;
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default:
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break;
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}
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}
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}
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}
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} // End of namespace Avalanche
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