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engines/avalanche/ghostroom.h
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87
engines/avalanche/ghostroom.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_GHOSTROOM_H
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#define AVALANCHE_GHOSTROOM_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace Avalanche {
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class AvalancheEngine;
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struct ChunkBlock {
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Flavour _flavour;
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int16 _x, _y;
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int16 _width, _height;
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int32 _size;
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};
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class GhostRoom {
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public:
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GhostRoom(AvalancheEngine *vm);
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~GhostRoom();
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void run();
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ChunkBlock readChunkBlock(Common::File &file);
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private:
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AvalancheEngine *_vm;
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static const int8 kAdjustment[5];
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static const byte kWaveOrder[5];
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static const byte kGlerkFade[26];
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static const byte kGreldetFade[18];
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Common::Point dummyCoord;
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byte ****_ghost;// [5][2][66][26]
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Graphics::Surface _eyes[2];
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Graphics::Surface _exclamation;
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Graphics::Surface _bat[3];
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byte ****_glerk; // [6][4][35][9]
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Graphics::Surface _aargh[6];
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Common::Point _aarghWhere[6];
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Graphics::Surface _greenEyes[5];
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Graphics::Surface _greldet[6][2];
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int16 _batX, _batY;
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uint16 _batCount;
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byte _glerkStage;
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int8 _aarghCount;
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int16 _greldetX, _greldetY;
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byte _greldetCount;
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bool _redGreldet;
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bool _wasLoaded;
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void loadPictures();
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void wait(uint16 howLong);
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void doBat();
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void bigGreenEyes(byte how);
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_GHOSTROOM_H
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