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engines/avalanche/closing.cpp
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74
engines/avalanche/closing.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* CLOSING The closing screen and error handler. */
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#include "avalanche/avalanche.h"
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#include "avalanche/closing.h"
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#include "common/random.h"
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namespace Avalanche {
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Closing::Closing(AvalancheEngine *vm) {
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_vm = vm;
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warning("STUB: Closing::Closing()");
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}
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void Closing::getScreen(ScreenType which) {
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warning("STUB: Closing::getScreen()");
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}
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void Closing::showScreen() {
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warning("STUB: Closing::showScreen()");
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}
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void Closing::putIn(Common::String str, uint16 where) {
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warning("STUB: Closing::putIn()");
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}
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void Closing::exitGame() {
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static const char nouns[12][14] = {
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"sackbut", "harpsichord", "camel", "conscience", "ice-cream", "serf",
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"abacus", "castle", "carrots", "megaphone", "manticore", "drawbridge"
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};
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static const char verbs[12][12] = {
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"haunt", "daunt", "tickle", "gobble", "erase", "provoke",
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"surprise", "ignore", "stare at", "shriek at", "frighten", "quieten"
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};
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_vm->_sound->stopSound();
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getScreen(kScreenNagScreen);
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byte nounId = _vm->_rnd->getRandomNumber(11);
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byte verbId = _vm->_rnd->getRandomNumber(11);
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Common::String result = Common::String::format("%s will %s you", nouns[nounId], verbs[verbId]);
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putIn(result, 1628);
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showScreen(); // No halt- it's already set up.
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}
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} // End of namespace Avalanche.
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