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engines/asylum/views/resviewer.h
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73
engines/asylum/views/resviewer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_VIEWS_RESVIEWER_H
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#define ASYLUM_VIEWS_RESVIEWER_H
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#include "asylum/system/graphics.h"
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#include "asylum/eventhandler.h"
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#include "asylum/shared.h"
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namespace Common {
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class Keymap;
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}
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namespace Asylum {
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class AsylumEngine;
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class ResourceViewer : public EventHandler {
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public:
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ResourceViewer(AsylumEngine *engine);
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~ResourceViewer() {};
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void setEventHandler(EventHandler *handler) { _handler = handler; }
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bool setResourceId(ResourceId resourceId);
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bool handleEvent(const AsylumEvent &evt);
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private:
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AsylumEngine *_vm;
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EventHandler *_handler;
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Common::Keymap *_keymap;
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ResourceId _resourceId;
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GraphicResource _resource;
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int _frameIndex;
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uint _frameCount;
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int _frameIncrement;
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int16 _x, _y;
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uint16 _width, _height;
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bool _scroll;
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int _resPack;
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int _paletteIndex;
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bool _animate;
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bool isPalette(ResourceId resourceId);
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void drawPalette();
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void drawResource();
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void action(const AsylumEvent &evt);
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void update();
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};
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} // End of namespace Asylum
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#endif // ASYLUM_VIEWS_RESVIEWER_H
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