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engines/asylum/views/menu.h
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258
engines/asylum/views/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_VIEWS_MENU_H
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#define ASYLUM_VIEWS_MENU_H
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#include "graphics/surface.h"
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#include "asylum/eventhandler.h"
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#include "asylum/shared.h"
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namespace Asylum {
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class AsylumEngine;
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class Cursor;
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class GraphicResource;
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class ResourcePack;
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class Scene;
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class Text;
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class Menu : public EventHandler {
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public:
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Menu(AsylumEngine *vm);
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virtual ~Menu() {};
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/**
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* Shows the menu
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*/
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void show();
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/**
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* Handle event.
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*
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* @param evt The event.
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*
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* @return true if it succeeds, false if it fails.
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*/
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bool handleEvent(const AsylumEvent &evt);
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/**
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* Sets the game as started.
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*/
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void setGameStarted() { _gameStarted = true; }
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// Savegames
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void setDword455C78(bool state) { _dword_455C78 = state; }
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void setDword455C80(bool state) { _dword_455C80 = state; }
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void setLoadingDuringStartup() { _loadingDuringStartup = true; }
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bool isEditingSavegameName() { return _activeScreen == kMenuSaveGame && _isEditingSavegameName; };
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bool isConfiguringKeyboard() { return _activeScreen == kMenuKeyboardConfig && _selectedShortcutIndex != -1; }
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private:
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AsylumEngine *_vm;
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enum MenuScreen {
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kMenuNone = -1,
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kMenuNewGame = 0,
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kMenuLoadGame = 1,
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kMenuSaveGame = 2,
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kMenuDeleteGame = 3,
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kMenuViewMovies = 4,
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kMenuQuitGame = 5,
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kMenuTextOptions = 6,
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kMenuAudioOptions = 7,
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kMenuSettings = 8,
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kMenuKeyboardConfig = 9,
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kMenuReturnToGame = 10,
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kMenuShowCredits = 11
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};
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enum MenuResource {
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kMenuResourceNone = 0,
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kBackground = MAKE_RESOURCE(kResourcePackShared, 0),
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kEye = MAKE_RESOURCE(kResourcePackShared, 1),
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kFontBlue = MAKE_RESOURCE(kResourcePackShared, 22),
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kFontYellow = MAKE_RESOURCE(kResourcePackShared, 16),
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kSfxSound = MAKE_RESOURCE(kResourcePackShared, 41),
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kAmbientSound = MAKE_RESOURCE(kResourcePackShared, 42),
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kVoiceSound = MAKE_RESOURCE(kResourcePackShared, 43)
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};
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// Game initialization
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bool _initGame;
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// Data
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MenuScreen _activeScreen;
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ResourceId _soundResourceId;
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ResourceId _musicResourceId;
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bool _gameStarted;
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MenuScreen _currentIcon;
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int32 _selectedShortcutIndex;
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int32 _dword_455C74;
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bool _dword_455C78;
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bool _dword_455C80;
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bool _dword_455D4C;
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bool _dword_455D5C;
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bool _isEditingSavegameName;
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bool _testSoundsPlaying;
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int32 _dword_456288;
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int32 _caretBlink;
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int32 _startIndex;
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int32 _creditsFrameIndex;
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int32 _creditsNumSteps;
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bool _showMovie;
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uint32 _iconFrames[12];
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// Movies
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int32 _movieList[196];
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uint32 _movieCount;
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uint32 _movieIndex;
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// Savegames
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Common::String _previousName;
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int32 _prefixWidth;
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bool _loadingDuringStartup;
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// Thumbnails
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int _thumbnailIndex;
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Graphics::Surface _thumbnailSurface;
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/**
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* Setups menu screen
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*/
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void setup();
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/**
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* Leaves an opened menu
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*/
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void leave();
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/**
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* Switch between fonts.
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*
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* @param condition if true, load kFontYellow, if false, load kFontBlue.
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*/
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void switchFont(bool condition);
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/**
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* Close the credits.
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*/
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void closeCredits();
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/**
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* Sets up the music.
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*/
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void setupMusic();
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/**
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* Find if the mouse if on an icon
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*
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* @return The icon identifier
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*/
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MenuScreen findMousePosition();
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/**
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* Play test sounds
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*/
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void playTestSounds();
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/**
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* Stop test sounds.
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*/
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void stopTestSounds();
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/**
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* Adjust volume.
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*
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* @param delta The delta.
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*/
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void adjustMasterVolume(int32 delta) const;
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/**
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* Adjust test sounds volume.
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*/
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void adjustTestVolume();
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/**
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* Adjust performance.
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*/
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void adjustPerformance();
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/**
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* Gets the chapter name.
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*
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* @return The chapter name.
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*/
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Common::String getChapterName();
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//////////////////////////////////////////////////////////////////////////
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// Message handling
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bool init();
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bool update();
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bool music();
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bool key(const AsylumEvent &evt);
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bool click(const AsylumEvent &evt);
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// Thumbnails
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bool hasThumbnail(int index);
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void readThumbnail();
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void showThumbnail();
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// Update handlers
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void updateNewGame();
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void updateLoadGame();
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void updateSaveGame();
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void updateDeleteGame();
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void updateViewMovies();
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void updateQuitGame();
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void updateTextOptions();
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void updateAudioOptions();
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void updateSettings();
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void updateKeyboardConfig();
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void updateReturnToGame();
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void updateShowCredits();
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// Click handlers
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void clickNewGame();
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void clickLoadGame();
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void clickSaveGame();
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void clickDeleteGame();
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void clickViewMovies();
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void clickQuitGame();
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void clickTextOptions();
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void clickAudioOptions();
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void clickSettings();
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void clickKeyboardConfig();
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void clickReturnToGame();
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void clickShowCredits();
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// Key handlers
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void keySaveGame(const AsylumEvent &evt);
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void keyKeyboardConfig(const AsylumEvent &evt);
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void keyShowCredits();
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}; // end of class MainMenu
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} // end of namespace Asylum
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#endif // ASYLUM_VIEWS_MENU_H
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