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engines/asylum/system/text.h
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96
engines/asylum/system/text.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_SYSTEM_TEXT_H
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#define ASYLUM_SYSTEM_TEXT_H
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#include "common/ptr.h"
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#include "common/rect.h"
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#include "common/scummsys.h"
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#include "graphics/font.h"
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#include "asylum/shared.h"
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namespace Asylum {
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class AsylumEngine;
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class GraphicResource;
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class ResourcePack;
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enum TextCentering {
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kTextNormal,
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kTextCenter,
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kTextCalculate
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};
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class Text {
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public:
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Text(AsylumEngine *engine);
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~Text();
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ResourceId loadFont(ResourceId resourceId);
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void setPosition(const Common::Point &point);
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int16 getWidth(const char *text);
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int16 getWidth(const char *text, int16 length);
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int16 getWidth(ResourceId resourceId);
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char *get(ResourceId resourceId);
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void drawASCII(char character) { drawChar(character); }
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void draw(const char *text);
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void draw(const Common::Point &point, const char *text);
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void draw(ResourceId resourceId);
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void draw(const Common::Point &point, ResourceId resourceId);
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void draw(const char *text, ResourceId fontResourceId, int16 y);
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void draw(const char *text, int16 length);
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int16 draw(TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text);
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void drawChinese(const Common::U32String &utext);
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int16 draw(int16 a1, int16 a2, TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text);
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void drawCentered(const Common::Point &point, int16 width, const char *text);
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void drawCentered(const Common::Point &point, int16 width, ResourceId resourceId);
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void drawCentered(const Common::Point &point, int16 width, int16 length, const char *text);
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void setTransTableNum(uint32 val) { _transTableNum = val; }
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private:
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int16 getWidth(char c);
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void drawChar(char character);
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int16 getChineseWidth(const Common::U32String &utext);
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void loadChineseFont();
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AsylumEngine *_vm;
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GraphicResource *_fontResource;
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uint32 _transTableNum;
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Common::Point _position;
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uint8 _curFontFlags;
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Common::ScopedPtr<Graphics::Font> _chineseFont;
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bool _chineseFontLoadAttempted;
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};
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} // end of namespace Asylum
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#endif // ASYLUM_SYSTEM_TEXT_H
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