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engines/asylum/system/speech.h
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179
engines/asylum/system/speech.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_SYSTEM_SPEECH_H
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#define ASYLUM_SYSTEM_SPEECH_H
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#include "common/scummsys.h"
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#include "asylum/shared.h"
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namespace Asylum {
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class AsylumEngine;
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class Speech {
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public:
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Speech(AsylumEngine *engine);
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~Speech() {};
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/**
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* Play speech
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*
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* @param soundResourceId The sound resource id.
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* @param textResourceId The text resource id.
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*/
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ResourceId play(ResourceId soundResourceId, ResourceId textResourceId);
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/**
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* Prepare speech to play
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* - Process sound speech and draws dialog in screen
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*/
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void prepareSpeech();
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/**
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* Play speech by index offset.
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*
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* @param index The index offset.
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*
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* @return the ResourceId for the sound played
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*/
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ResourceId playIndexed(int32 index);
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/**
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* Play scene speech.
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*
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* @param type The type of speech to play.
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* @param index The index offset.
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*
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* @return the ResourceId for the sound played
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*/
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ResourceId playScene(int32 type, int32 index);
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/**
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* Play speech by index offset (based on player type)
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*
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* @param index The index offset.
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*
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* @return the ResourceId for the sound played
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*/
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ResourceId playPlayer(int32 index);
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/**
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* Resets the resource identifiers.
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*/
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void resetResourceIds();
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/**
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* Resets text data
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*/
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void resetTextData();
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/**
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* Gets the sound resource identifier.
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*
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* @return The sound resource identifier.
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*/
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ResourceId getSoundResourceId() const { return _soundResourceId; }
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/**
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* Sets the tick.
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*
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* @param val The value.
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*/
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void setTick(int32 val) { _tick = val;}
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/**
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* Gets the tick.
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*
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* @return The tick.
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*/
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uint32 getTick() { return _tick; }
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/**
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* Sets the sound resource identifier
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*
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* @param id The sound resource identifier.
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*/
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void setSoundResourceId(ResourceId id) { _soundResourceId = id; }
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/**
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* Sets the text resource identifier
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*
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* @param id The text resource identifier.
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*/
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void setTextResourceId(ResourceId id) { _textResourceId = id; }
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/**
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* Gets the text resource identifier.
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*
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* @return The text resource identifier.
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*/
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ResourceId getTextResourceId() { return _textResourceId; }
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/**
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* Sets text data.
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*
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* @param text The text.
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*/
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void setTextData(char *text) { _textData = text; }
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/**
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* Get text data
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*
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* @return the text data
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*/
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char *getTextData() { return _textData; }
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/**
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* Sets text data position.
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*
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* @param text The text.
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*/
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void setTextDataPos(char *text) { _textDataPos = text; }
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/**
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* Get text data position
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*
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* @return the text data position
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*/
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char *getTextDataPos() { return _textDataPos; }
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private:
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AsylumEngine *_vm;
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int32 _tick;
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char *_textData;
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char *_textDataPos;
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ResourceId _soundResourceId;
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ResourceId _textResourceId;
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/**
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* Process speech and prepare for display
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*/
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void process();
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};
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} // end of namespace Asylum
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#endif // ASYLUM_SYSTEM_SPEECH_H
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