Initial commit
This commit is contained in:
216
engines/asylum/system/screen.h
Normal file
216
engines/asylum/system/screen.h
Normal file
@@ -0,0 +1,216 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ASYLUM_SYSTEM_SCREEN_H
|
||||
#define ASYLUM_SYSTEM_SCREEN_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/queue.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "asylum/shared.h"
|
||||
|
||||
namespace Asylum {
|
||||
|
||||
#define PALETTE_SIZE (256 * 3)
|
||||
|
||||
class AsylumEngine;
|
||||
class GraphicResource;
|
||||
class ResourcePack;
|
||||
|
||||
struct GraphicFrame;
|
||||
|
||||
enum GraphicItemType {
|
||||
kGraphicItemNormal = 1,
|
||||
kGraphicItemMasked = 5
|
||||
};
|
||||
|
||||
typedef struct GraphicQueueItem {
|
||||
int32 priority;
|
||||
|
||||
GraphicItemType type;
|
||||
ResourceId resourceId;
|
||||
uint32 frameIndex;
|
||||
Common::Point source;
|
||||
ResourceId resourceIdDestination;
|
||||
Common::Point destination;
|
||||
DrawFlags flags;
|
||||
int32 transTableNum;
|
||||
|
||||
GraphicQueueItem() {
|
||||
priority = 0;
|
||||
|
||||
type = kGraphicItemNormal;
|
||||
resourceId = kResourceNone;
|
||||
frameIndex = 0;
|
||||
resourceIdDestination = kResourceNone;
|
||||
flags = kDrawFlagNone;
|
||||
transTableNum = 0;
|
||||
}
|
||||
} GraphicQueueItem;
|
||||
|
||||
struct FadeParameters {
|
||||
ResourceId resourceId;
|
||||
int ticksWait;
|
||||
int delta;
|
||||
uint nextTick;
|
||||
int step;
|
||||
};
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
Screen(AsylumEngine *_vm);
|
||||
~Screen();
|
||||
|
||||
// Drawing
|
||||
void draw(ResourceId resourceId);
|
||||
void draw(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, DrawFlags flags = kDrawFlagNone, bool colorKey = true);
|
||||
void draw(ResourceId resourceId, uint32 frameIndex, const int16 (*srcPtr)[2], DrawFlags flags = kDrawFlagNone, bool colorKey = true);
|
||||
void draw(GraphicResource *resource, uint32 frameIndex, const Common::Point &source, DrawFlags flags = kDrawFlagNone, bool colorKey = true);
|
||||
void drawTransparent(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, DrawFlags flags, uint32 transTableNum);
|
||||
void drawTransparent(GraphicResource *resource, uint32 frameIndex, const Common::Point &source, DrawFlags flags, uint32 transTableNum);
|
||||
void draw(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, DrawFlags flags, ResourceId resourceId2, const Common::Point &destination, bool colorKey = true);
|
||||
void draw(const Graphics::Surface &surface, int x, int y);
|
||||
|
||||
// Misc
|
||||
void clear();
|
||||
void clearDefaultColor() { memset(_mainPalette, 0, 3); setupPalette(NULL, 0, 0); }
|
||||
void drawWideScreenBars(int16 barSize) const;
|
||||
void fillRect(int16 x, int16 y, int16 x2, int16 y2, uint32 color);
|
||||
void copyBackBufferToScreen();
|
||||
void setFlag(int16 val) { _flag = (val < -1) ? -1 : val; }
|
||||
int16 getFlag() { return _flag; }
|
||||
|
||||
// Palette
|
||||
void setPalette(ResourceId id);
|
||||
const byte *getPalette() { return _mainPalette; }
|
||||
void setMainPalette(const byte *data);
|
||||
void loadGrayPalette();
|
||||
void updatePalette();
|
||||
void updatePalette(int32 param);
|
||||
void setupPalette(byte *buffer, int start, int count);
|
||||
|
||||
bool isFading() { return _isFading; }
|
||||
void queuePaletteFade(ResourceId resourceId, int32 ticksWait, int32 delta);
|
||||
void paletteFade(uint32 start, int32 ticksWait, int32 delta);
|
||||
void stopPaletteFade(char red, char green, char blue);
|
||||
void stopPaletteFadeAndSet(ResourceId id, int32 ticksWait, int32 delta);
|
||||
void processPaletteFadeQueue();
|
||||
|
||||
// Gamma
|
||||
void setPaletteGamma(ResourceId id);
|
||||
void setGammaLevel(ResourceId id);
|
||||
|
||||
// Transparency tables
|
||||
void setupTransTable(ResourceId resourceId);
|
||||
void setupTransTables(uint32 count, ...);
|
||||
void selectTransTable(uint32 index);
|
||||
|
||||
// Graphic queue
|
||||
void addGraphicToQueue(ResourceId resourceId, uint32 frameIndex, const Common::Point &point, DrawFlags flags, int32 transTableNum, int32 priority);
|
||||
void addGraphicToQueue(ResourceId resourceId, uint32 frameIndex, const int16 (*pointPtr)[2], DrawFlags flags, int32 transTableNum, int32 priority);
|
||||
void addGraphicToQueueCrossfade(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, int32 objectResourceId, const Common::Point &destination, uint32 transTableNum);
|
||||
void addGraphicToQueueMasked(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, int32 objectResourceId, const Common::Point &destination, DrawFlags flags, int32 priority);
|
||||
void addGraphicToQueue(GraphicQueueItem const &item);
|
||||
void drawGraphicsInQueue();
|
||||
void clearGraphicsInQueue();
|
||||
void deleteGraphicFromQueue(ResourceId resourceId);
|
||||
bool isGraphicQueueEmpty() { return _queueItems.empty(); }
|
||||
|
||||
// Used by Video
|
||||
void copyToBackBuffer(const byte *buffer, int32 pitch, int16 x, int16 y, uint16 width, uint16 height, bool mirrored = false);
|
||||
|
||||
// Debug
|
||||
void drawLine(const Common::Point &source, const Common::Point &destination, uint32 color = 0xFF);
|
||||
void drawLine(const int16 (*srcPtr)[2], const int16 (*dstPtr)[2], uint32 color = 0xFF);
|
||||
void drawRect(const Common::Rect &rect, uint32 color = 0xFF);
|
||||
void copyToBackBufferClipped(Graphics::Surface *surface, int16 x, int16 y);
|
||||
|
||||
// Used by Writings puzzle and Chinese renderer
|
||||
Graphics::Surface *getSurface() { return &_backBuffer; };
|
||||
|
||||
private:
|
||||
AsylumEngine *_vm;
|
||||
|
||||
Graphics::Surface _backBuffer;
|
||||
Common::Rect _clipRect;
|
||||
Common::Array<GraphicQueueItem> _queueItems;
|
||||
|
||||
int16 _flag;
|
||||
bool _useColorKey;
|
||||
|
||||
// Transparency tables
|
||||
uint32 _transTableCount;
|
||||
byte *_transTable;
|
||||
byte *_transTableBuffer;
|
||||
void clearTransTables();
|
||||
|
||||
// Palette
|
||||
byte _currentPalette[PALETTE_SIZE];
|
||||
byte _mainPalette[PALETTE_SIZE];
|
||||
byte _fromPalette[PALETTE_SIZE];
|
||||
byte _toPalette[PALETTE_SIZE];
|
||||
bool _isFading;
|
||||
bool _fadeStop;
|
||||
Common::Queue<FadeParameters> _fadeQueue;
|
||||
|
||||
byte *getPaletteData(ResourceId id);
|
||||
void setPaletteGamma(byte *data, byte *target = NULL);
|
||||
|
||||
void stopQueuedPaletteFade();
|
||||
void initQueuedPaletteFade(ResourceId id, int32 delta);
|
||||
void runQueuedPaletteFade(ResourceId id, int32 delta, int i);
|
||||
|
||||
// Graphic queue
|
||||
static bool graphicQueueItemComparator(const GraphicQueueItem &item1, const GraphicQueueItem &item2);
|
||||
|
||||
// Misc
|
||||
void clip(Common::Rect *source, Common::Rect *destination, int32 flags) const;
|
||||
|
||||
void draw(GraphicResource *resource, uint32 frameIndex, const Common::Point &source, DrawFlags flags, ResourceId resourceId2, const Common::Point &destination, bool colorKey = true);
|
||||
|
||||
// Screen blitting
|
||||
void blit(GraphicFrame *frame, Common::Rect *source, Common::Rect *destination, int32 flags);
|
||||
void blitMasked(GraphicFrame *frame, Common::Rect *source, byte *maskData, Common::Rect *sourceMask, Common::Rect *destMask, uint16 maskWidth, Common::Rect *destination, int32 flags);
|
||||
void blitTranstable (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
|
||||
void blitTranstableMirrored(byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
|
||||
void blitMirrored (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
|
||||
void blitMirroredColorKey (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
|
||||
void blitRaw (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
|
||||
void blitRawColorKey (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
|
||||
void blitCrossfade (byte *dstBuffer, byte *srcBuffer, byte *objectBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch, uint16 objectPitch) const;
|
||||
void bltMasked (byte *srcBuffer, byte *maskBuffer, int16 height, int16 width, uint16 srcPitch, uint16 maskPitch, byte zoom, byte *dstBuffer, uint16 dstPitch) const;
|
||||
|
||||
// DirectDraw-equivalent functions
|
||||
void blt(Common::Rect *dest, GraphicFrame *frame, Common::Rect *source, int32 flags);
|
||||
void bltFast(int16 dX, int16 dY, GraphicFrame *frame, Common::Rect *source);
|
||||
|
||||
void copyToBackBufferWithTransparency(byte *buffer, int32 pitch, int16 x, int16 y, uint16 width, uint16 height, bool mirrored = false);
|
||||
|
||||
// Debug
|
||||
void drawZoomedMask(byte *mask, uint16 height, uint16 width, uint16 maskPitch);
|
||||
};
|
||||
|
||||
} // end of namespace Asylum
|
||||
|
||||
#endif // ASYLUM_SYSTEM_SCREEN_H
|
||||
Reference in New Issue
Block a user