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171
engines/asylum/system/cursor.cpp
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171
engines/asylum/system/cursor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/asylum.h"
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#include "graphics/cursorman.h"
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namespace Asylum {
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const uint32 CURSOR_UPDATE_TICKS = 100;
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Cursor::Cursor(AsylumEngine *engine) : _vm(engine),
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_cursorRes(nullptr), _nextTick(0), _frameStep(0),
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_graphicResourceId(kResourceNone), _currentFrame(0), _lastFrameIndex(0), _counter(0), _animation(kCursorAnimationNone),
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_forceHide(false) {
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}
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Cursor::~Cursor() {
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delete _cursorRes;
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}
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void Cursor::hide() const {
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CursorMan.showMouse(false);
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}
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void Cursor::show() const {
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if (!_forceHide)
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CursorMan.showMouse(true);
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}
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void Cursor::set(ResourceId resourceId, int32 cnt, CursorAnimation anim, int32 frames) {
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bool wasHidden = isHidden();
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hide();
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delete _cursorRes;
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_cursorRes = new GraphicResource(_vm, resourceId);
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// Set next update
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_nextTick = _vm->getTick() + CURSOR_UPDATE_TICKS;
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// Get frame count
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if (frames >= 0)
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_lastFrameIndex = (uint32)frames;
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else
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_lastFrameIndex = _cursorRes->count() - 1;
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this->_graphicResourceId = resourceId;
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this->_animation = anim;
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this->_counter = cnt;
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_currentFrame = 0;
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_frameStep = 1;
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// Do not animate if no frames (and the other way around)
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if (_lastFrameIndex == 0 || anim == kCursorAnimationNone) {
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_lastFrameIndex = 0;
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_animation = kCursorAnimationNone;
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}
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if (_lastFrameIndex >= _cursorRes->count())
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_lastFrameIndex = _cursorRes->count() - 1;
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update();
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if (!wasHidden)
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show();
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}
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void Cursor::update() {
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if (!_cursorRes)
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error("[Cursor::update] Cursor resources not initialized properly!");
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Common::Point hotspot = getHotspot(_currentFrame);
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GraphicFrame *frame = _cursorRes->getFrame(_currentFrame);
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CursorMan.replaceCursor(frame->surface, hotspot.x, hotspot.y, 0);
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}
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void Cursor::animate() {
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if (isHidden() || !_animation || _nextTick > _vm->getTick())
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return;
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bool notifyHandler = false;
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int32 frame = 0;
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if (_animation == kCursorAnimationLinear) {
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if (_currentFrame == _lastFrameIndex) {
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_currentFrame = frame = 0;
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} else {
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_currentFrame += _frameStep;
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frame = _currentFrame;
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}
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} else if (_animation == kCursorAnimationMirror) {
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_currentFrame += _frameStep;
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frame = _currentFrame;
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if (_currentFrame == 0 || _currentFrame == _lastFrameIndex)
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_frameStep = -_frameStep;
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}
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if (frame == 0) {
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if (_counter != -1) {
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--_counter;
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if (!_counter) {
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_animation = kCursorAnimationNone;
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notifyHandler = true;
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}
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}
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}
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_nextTick = _vm->getTick() + CURSOR_UPDATE_TICKS;
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if (notifyHandler)
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_vm->notify(EVENT_ASYLUM_CURSOR);
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update();
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}
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Common::Point Cursor::getHotspot(uint32 frameIndex) {
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if (!_cursorRes)
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error("[Cursor::getHotspot] Cursor resource not initialized properly");
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Common::Point point;
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uint32 resFlags = _cursorRes->getData().flags;
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if (BYTE1(resFlags) & 0x10) {
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// XXX removed a check for frameIndex >= 0 as it will always
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// evaluate to true since frameIndex is unsigned
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if (frameIndex > _cursorRes->count()) {
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GraphicFrame *frame = _cursorRes->getFrame(_currentFrame);
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point.x = frame->x;
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point.y = frame->y;
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}
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}
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return point;
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}
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bool Cursor::isHidden() const {
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return !CursorMan.isVisible();
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}
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const Common::Point Cursor::position() const {
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return g_system->getEventManager()->getMousePos();
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}
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} // end of namespace Asylum
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