Initial commit
This commit is contained in:
167
engines/asylum/puzzles/writings.cpp
Normal file
167
engines/asylum/puzzles/writings.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "asylum/puzzles/writings.h"
|
||||
|
||||
#include "asylum/resources/actor.h"
|
||||
#include "asylum/resources/worldstats.h"
|
||||
|
||||
#include "asylum/system/cursor.h"
|
||||
#include "asylum/system/graphics.h"
|
||||
#include "asylum/system/screen.h"
|
||||
#include "asylum/system/text.h"
|
||||
|
||||
#include "asylum/views/scene.h"
|
||||
|
||||
#include "asylum/asylum.h"
|
||||
|
||||
namespace Asylum {
|
||||
|
||||
PuzzleWritings::PuzzleWritings(AsylumEngine *engine) : Puzzle(engine) {
|
||||
_frameIndex = 0;
|
||||
_hasGlassMagnifier = false;
|
||||
}
|
||||
|
||||
PuzzleWritings::~PuzzleWritings() {
|
||||
_textSurface.free();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Event Handling
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PuzzleWritings::init(const AsylumEvent &) {
|
||||
if (getScene()->getActor()->inventory.getSelectedItem() == 3)
|
||||
_hasGlassMagnifier = true;
|
||||
else
|
||||
_hasGlassMagnifier = false;
|
||||
|
||||
getScreen()->setPalette(getWorld()->graphicResourceIds[10]);
|
||||
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]);
|
||||
|
||||
if (_hasGlassMagnifier) {
|
||||
getCursor()->hide();
|
||||
getSharedData()->setFlag(kFlag1, true);
|
||||
_vm->setGameFlag(kGameFlag481);
|
||||
} else {
|
||||
getCursor()->set(getWorld()->graphicResourceIds[61], -1, kCursorAnimationNone, 7);
|
||||
}
|
||||
|
||||
_textSurface.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
|
||||
|
||||
// Draw background
|
||||
getScreen()->fillRect(0, 0, 640, 480, 253);
|
||||
getScreen()->draw(getWorld()->graphicResourceIds[5], 0, Common::Point(0, 0), kDrawFlagNone, true);
|
||||
|
||||
// Draw all lines of text
|
||||
int textId;
|
||||
switch (_vm->getLanguage()) {
|
||||
default:
|
||||
case Common::EN_ANY:
|
||||
textId = 1825;
|
||||
break;
|
||||
|
||||
case Common::DE_DEU:
|
||||
textId = 1748;
|
||||
break;
|
||||
|
||||
case Common::FR_FRA:
|
||||
textId = 1729;
|
||||
break;
|
||||
}
|
||||
|
||||
getText()->loadFont(getWorld()->graphicResourceIds[42]);
|
||||
for (int i = 0; i < 10; i++, textId++)
|
||||
getText()->draw(0, 99, kTextNormal, Common::Point(70 + 60 * (i & 1), 45 + 30 * i), 16, 590,
|
||||
getText()->get(MAKE_RESOURCE(kResourcePackText, textId)));
|
||||
|
||||
getText()->drawCentered(Common::Point(10, 375), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId++)));
|
||||
getText()->drawCentered(Common::Point(10, 405), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId)));
|
||||
|
||||
_textSurface.copyFrom(*getScreen()->getSurface());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PuzzleWritings::update(const AsylumEvent &) {
|
||||
// Adjust palette
|
||||
if (rnd(10) < 7) {
|
||||
getScreen()->setPalette(getWorld()->graphicResourceIds[6]);
|
||||
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[6]);
|
||||
} else {
|
||||
getScreen()->setPalette(getWorld()->graphicResourceIds[10]);
|
||||
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]);
|
||||
}
|
||||
|
||||
// Compute frame index
|
||||
Common::Point mousePos = getCursor()->position();
|
||||
|
||||
if (mousePos.x > 50 && mousePos.x < 530 && mousePos.y > 20 && mousePos.y < 430) {
|
||||
if (_frameIndex < 26)
|
||||
++_frameIndex;
|
||||
} else {
|
||||
if (_frameIndex > 0)
|
||||
--_frameIndex;
|
||||
}
|
||||
|
||||
// Draw background
|
||||
getScreen()->clearGraphicsInQueue();
|
||||
getScreen()->fillRect(0, 0, 640, 480, 253);
|
||||
getScreen()->draw(getWorld()->graphicResourceIds[4], 0, Common::Point(0, 0), kDrawFlagNone, true);
|
||||
|
||||
if (_hasGlassMagnifier) {
|
||||
mousePos -= Common::Point(50, 50);
|
||||
Common::Rect eyeBall = Common::Rect(0, 0, 640, 480).findIntersectingRect(Common::Rect(mousePos.x + 20, mousePos.y + 20,
|
||||
mousePos.x + 100, mousePos.y + 100));
|
||||
Graphics::Surface subArea, *subArea1;
|
||||
subArea = _textSurface.getSubArea(eyeBall);
|
||||
subArea1 = subArea.scale(3 * eyeBall.width() / 4, 3 * eyeBall.height() / 4);
|
||||
eyeBall.left += 9;
|
||||
eyeBall.top += 9;
|
||||
|
||||
int16 dw, dh;
|
||||
dw = MAX(0, eyeBall.left + subArea1->w - 640);
|
||||
dh = MAX(0, eyeBall.top + subArea1->h - 480);
|
||||
getScreen()->copyToBackBuffer((byte *)subArea1->getPixels(), subArea1->pitch, eyeBall.left, eyeBall.top, subArea1->w - dw, subArea1->h - dh);
|
||||
|
||||
subArea1->free();
|
||||
delete subArea1;
|
||||
|
||||
getScreen()->addGraphicToQueueMasked(getWorld()->graphicResourceIds[9], 0, mousePos, getWorld()->graphicResourceIds[8], mousePos, kDrawFlagNone, 2);
|
||||
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[7], (uint32)_frameIndex, mousePos, kDrawFlagNone, 0, 1);
|
||||
}
|
||||
|
||||
getScreen()->drawGraphicsInQueue();
|
||||
getScreen()->copyBackBufferToScreen();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PuzzleWritings::exitPuzzle() {
|
||||
getCursor()->hide();
|
||||
getSharedData()->setFlag(kFlag1, true);
|
||||
getScreen()->stopPaletteFade(0, 0, 0);
|
||||
|
||||
_vm->switchEventHandler(getScene());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace Asylum
|
||||
Reference in New Issue
Block a user