Initial commit
This commit is contained in:
91
engines/asylum/puzzles/tictactoe.h
Normal file
91
engines/asylum/puzzles/tictactoe.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ASYLUM_PUZZLES_TICTACTOE_H
|
||||
#define ASYLUM_PUZZLES_TICTACTOE_H
|
||||
|
||||
#include "asylum/puzzles/puzzle.h"
|
||||
|
||||
namespace Asylum {
|
||||
|
||||
class AsylumEngine;
|
||||
|
||||
class PuzzleTicTacToe : public Puzzle {
|
||||
public:
|
||||
PuzzleTicTacToe(AsylumEngine *engine);
|
||||
~PuzzleTicTacToe();
|
||||
|
||||
private:
|
||||
enum GameStatus {
|
||||
kStatus0,
|
||||
kStatusFree,
|
||||
kStatusNeedBlocking
|
||||
};
|
||||
|
||||
uint32 _ticker;
|
||||
uint32 _frameIndex;
|
||||
uint32 _frameCount;
|
||||
int32 _currentPos;
|
||||
bool _gameOver;
|
||||
int32 _winLine;
|
||||
|
||||
uint32 _solveDelay;
|
||||
uint32 _brokenLines;
|
||||
|
||||
char _board[9];
|
||||
uint32 _moveList[40];
|
||||
uint32 _numberOfPossibleMoves;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Event Handling
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool init(const AsylumEvent &evt);
|
||||
void updateScreen();
|
||||
bool mouseLeftDown(const AsylumEvent &evt);
|
||||
bool exitPuzzle();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Init & update
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void clearBoard();
|
||||
void drawField();
|
||||
void getTwoEmpty(uint32 field1, uint32 field2, uint32 field3);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Game
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool computerThinks();
|
||||
GameStatus returnLineData(uint32 field1, uint32 field2, uint32 field3, char mark, uint32 *counterX, uint32 *counterO) const;
|
||||
bool expandLine();
|
||||
bool tryNewLine();
|
||||
uint32 returnEmptySlot(uint32 position1, uint32 position2, uint position3) const;
|
||||
bool checkWin();
|
||||
int32 lookForAWinner();
|
||||
bool strategy(char mark);
|
||||
bool tryToWin() { return strategy('X'); }
|
||||
bool tryNotToLose() { return strategy('O'); }
|
||||
bool arbitraryPlacement();
|
||||
void computerMoves();
|
||||
};
|
||||
|
||||
} // End of namespace Asylum
|
||||
|
||||
#endif // ASYLUM_PUZZLES_TICTACTOE_H
|
||||
Reference in New Issue
Block a user