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109
engines/asylum/puzzles/puzzles.cpp
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109
engines/asylum/puzzles/puzzles.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/puzzles.h"
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#include "asylum/puzzles/boardkeyhidesto.h"
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#include "asylum/puzzles/boardsalvation.h"
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#include "asylum/puzzles/boardyouth.h"
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#include "asylum/puzzles/clock.h"
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#include "asylum/puzzles/fisherman.h"
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#include "asylum/puzzles/hivecontrol.h"
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#include "asylum/puzzles/hivemachine.h"
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#include "asylum/puzzles/lock.h"
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#include "asylum/puzzles/morguedoor.h"
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#include "asylum/puzzles/pipes.h"
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#include "asylum/puzzles/tictactoe.h"
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#include "asylum/puzzles/timemachine.h"
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#include "asylum/puzzles/vcr.h"
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#include "asylum/puzzles/wheel.h"
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#include "asylum/puzzles/writings.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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Puzzles::Puzzles(AsylumEngine *engine) : _vm(engine) {
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memset(&_puzzles, 0, sizeof(_puzzles));
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}
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Puzzles::~Puzzles() {
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// Cleanup puzzles
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for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
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delete _puzzles[i];
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}
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void Puzzles::reset() {
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for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
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delete _puzzles[i];
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initPuzzles();
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}
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EventHandler *Puzzles::getPuzzle(uint32 index) const {
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if (index >= ARRAYSIZE(_puzzles))
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error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles));
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if (_puzzles[index] == nullptr)
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error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index);
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return (EventHandler *)_puzzles[index];
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}
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void Puzzles::initPuzzles() {
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_puzzles[kPuzzleVCR] = new PuzzleVCR(_vm);
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_puzzles[kPuzzlePipes] = new PuzzlePipes(_vm);
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_puzzles[kPuzzleTicTacToe] = new PuzzleTicTacToe(_vm);
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_puzzles[kPuzzleLock] = new PuzzleLock(_vm);
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_puzzles[kPuzzle4] = nullptr; // No event handler for Puzzle 5
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_puzzles[kPuzzleWheel] = new PuzzleWheel(_vm);
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_puzzles[kPuzzleBoardSalvation] = new PuzzleBoardSalvation(_vm);
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_puzzles[kPuzzleBoardYouth] = new PuzzleBoardYouth(_vm);
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_puzzles[kPuzzleBoardKeyHidesTo] = new PuzzleBoardKeyHidesTo(_vm);
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_puzzles[kPuzzleWritings] = new PuzzleWritings(_vm);
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_puzzles[kPuzzle11] = nullptr;
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_puzzles[kPuzzleMorgueDoor] = new PuzzleMorgueDoor(_vm);
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_puzzles[kPuzzleClock] = new PuzzleClock(_vm);
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_puzzles[kPuzzleTimeMachine] = new PuzzleTimeMachine(_vm);
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_puzzles[kPuzzleFisherman] = new PuzzleFisherman(_vm);
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_puzzles[kPuzzleHiveMachine] = new PuzzleHiveMachine(_vm);
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_puzzles[kPuzzleHiveControl] = new PuzzleHiveControl(_vm);
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}
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void Puzzles::saveLoadWithSerializer(Common::Serializer &s) {
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_puzzles[kPuzzleVCR]->saveLoadWithSerializer(s);
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s.skip(4);
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_puzzles[kPuzzleLock]->saveLoadWithSerializer(s);
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_puzzles[kPuzzlePipes]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleWheel]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleBoardSalvation]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleBoardYouth]->saveLoadWithSerializer(s);
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s.skip(8);
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_puzzles[kPuzzleBoardKeyHidesTo]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleMorgueDoor]->saveLoadWithSerializer(s);
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s.skip(80); // skip Puzzle 11
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_puzzles[kPuzzleTimeMachine]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleClock]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleFisherman]->saveLoadWithSerializer(s);
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_puzzles[kPuzzleHiveControl]->saveLoadWithSerializer(s);
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}
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} // End of namespace Asylum
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