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engines/asylum/puzzles/puzzle.h
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76
engines/asylum/puzzles/puzzle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_PUZZLES_PUZZLE_H
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#define ASYLUM_PUZZLES_PUZZLE_H
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "asylum/eventhandler.h"
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#include "asylum/shared.h"
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namespace Asylum {
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class AsylumEngine;
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class Screen;
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class Sound;
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class VideoPlayer;
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class Cursor;
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class GraphicResource;
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struct GraphicQueueItem;
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class Puzzle : public EventHandler, public Common::Serializable {
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public:
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Puzzle(AsylumEngine *engine);
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virtual ~Puzzle() {};
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bool handleEvent(const AsylumEvent &evt);
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// Serializable
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virtual void saveLoadWithSerializer(Common::Serializer &s);
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protected:
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AsylumEngine *_vm;
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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virtual bool init(const AsylumEvent &evt) = 0;
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virtual bool update(const AsylumEvent &evt);
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virtual void updateScreen() {};
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virtual void updateCursor() {};
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virtual bool activate(const AsylumEvent &evt) { return true; }
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virtual bool mouseLeftUp(const AsylumEvent &evt) { return true; }
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virtual bool mouseLeftDown(const AsylumEvent &evt) { return true; }
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virtual bool exitPuzzle() = 0;
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//////////////////////////////////////////////////////////////////////////
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// Hit test functions
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//////////////////////////////////////////////////////////////////////////
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bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const;
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bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const;
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};
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} // End of namespace Asylum
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#endif // ASYLUM_PUZZLES_PUZZLE_H
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