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engines/asylum/puzzles/puzzle.cpp
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121
engines/asylum/puzzles/puzzle.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/puzzle.h"
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#include "asylum/resources/polygons.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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Puzzle::Puzzle(AsylumEngine *engine): _vm(engine) {
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}
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void Puzzle::saveLoadWithSerializer(Common::Serializer &) {
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// By default, we do not save any data
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool Puzzle::handleEvent(const AsylumEvent &evt) {
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switch ((int32)evt.type) {
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default:
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break;
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case EVENT_ASYLUM_INIT:
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return init(evt);
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case EVENT_ASYLUM_ACTIVATE:
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return activate(evt);
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case EVENT_ASYLUM_UPDATE:
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return update(evt);
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case Common::EVENT_LBUTTONDOWN:
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return mouseLeftDown(evt);
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case Common::EVENT_LBUTTONUP:
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return mouseLeftUp(evt);
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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return exitPuzzle();
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}
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return false;
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}
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bool Puzzle::update(const AsylumEvent &evt) {
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uint32 ticks = _vm->getTick();
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updateCursor();
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if (!getSharedData()->getFlag(kFlagRedraw)) {
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updateScreen();
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getSharedData()->setFlag(kFlagRedraw, true);
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}
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if (ticks > getSharedData()->getNextScreenUpdate()) {
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if (getSharedData()->getFlag(kFlagRedraw)) {
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if (!getScreen()->isGraphicQueueEmpty())
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getScreen()->drawGraphicsInQueue();
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getScreen()->copyBackBufferToScreen();
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getSharedData()->setEventUpdate(getSharedData()->getEventUpdate() ^ 1);
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getSharedData()->setFlag(kFlagRedraw, false);
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getSharedData()->setNextScreenUpdate(ticks + 40);
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}
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Hit test functions
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//////////////////////////////////////////////////////////////////////////
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bool Puzzle::hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const {
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Common::Point p1(polygonPoint[index + 0][0], polygonPoint[index + 0][1]),
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p2(polygonPoint[index + 1][0], polygonPoint[index + 1][1]),
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p3(polygonPoint[index + 2][0], polygonPoint[index + 2][1]),
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p4(polygonPoint[index + 3][0], polygonPoint[index + 3][1]);
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Polygon polygon(p1, p2, p3, p4);
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return polygon.contains(point);
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}
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bool Puzzle::hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const {
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return hitTest(polygonPoint, point, 0);
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}
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} // end of namespace Asylum
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