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engines/asylum/puzzles/morguedoor.h
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90
engines/asylum/puzzles/morguedoor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_PUZZLES_MORGUEDOOR_H
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#define ASYLUM_PUZZLES_MORGUEDOOR_H
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#include "asylum/puzzles/puzzle.h"
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namespace Asylum {
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class AsylumEngine;
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class PuzzleMorgueDoor : public Puzzle {
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public:
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PuzzleMorgueDoor(AsylumEngine *engine);
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~PuzzleMorgueDoor();
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// Serializable
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virtual void saveLoadWithSerializer(Common::Serializer &s);
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private:
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enum PuzzleObject {
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kTopLever = 0,
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kBottomLever = 1,
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kTopLeverOpened = 2,
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kBottomLeverOpened = 3,
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kTopRightValve = 4,
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kCenterValve = 5,
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kRightGear = 6,
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kTopRightLever = 7,
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kTopSmallLever = 8,
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kBottomSmallLever = 9,
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kTopGear = 10,
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kBottomGear = 11
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};
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int32 _frameCounts[12]; // indexes 8 & 9 aren't used
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int32 _frameIndexes[12];
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bool _data_4572A4;
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bool _data_4572A8;
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bool _data_4572AC;
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bool _data_4572B0;
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int32 _data_45A9D8;
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int32 _data_45A9DC;
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bool _topLeverOpen;
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bool _bottomLeverOpen;
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bool _moveTopGear;
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bool _moveBottomGear;
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bool _flag5;
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bool _flag6;
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bool _flag7;
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool init(const AsylumEvent &evt);
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void updateScreen();
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bool mouseLeftDown(const AsylumEvent &evt);
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bool exitPuzzle();
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void updateCursor();
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void updateState();
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};
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} // End of namespace Asylum
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#endif // ASYLUM_PUZZLES_MORGUEDOOR_H
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