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engines/asylum/puzzles/lock.cpp
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250
engines/asylum/puzzles/lock.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/lock.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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const int16 puzzleLockPolygons[16][2] = {
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{159, 293}, {151, 318}, {179, 322}, {185, 298},
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{212, 303}, {207, 327}, {234, 332}, {239, 308},
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{149, 333}, {146, 365}, {172, 369}, {176, 338},
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{202, 345}, {200, 375}, {226, 379}, {231, 347}
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};
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PuzzleLock::PuzzleLock(AsylumEngine *engine) : Puzzle(engine) {
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memset(&_frameIndexes, 0, sizeof(_frameIndexes));
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_frameIndexes[0] = _frameIndexes[1] = _frameIndexes[2] = 4;
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_incrementLock = false;
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_counter = 0;
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memset(&_ticks, 0, sizeof(_ticks));
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}
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PuzzleLock::~PuzzleLock() {
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}
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void PuzzleLock::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_frameIndexes[0]);
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s.syncAsSint32LE(_frameIndexes[1]);
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s.syncAsSint32LE(_frameIndexes[2]);
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleLock::init(const AsylumEvent &) {
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getScreen()->clear();
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getScreen()->setPalette(getWorld()->graphicResourceIds[14]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[14]);
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_vm->setGameFlag(kGameFlag115);
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getCursor()->set(getWorld()->graphicResourceIds[41], 0, kCursorAnimationNone);
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return true;
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}
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bool PuzzleLock::update(const AsylumEvent &) {
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updateCursor();
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// Draw screen
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getScreen()->clearGraphicsInQueue();
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getScreen()->fillRect(0, 0, 640, 480, 252);
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getScreen()->draw(getWorld()->graphicResourceIds[13], 0, Common::Point(0, 0), kDrawFlagNone, true);
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if (_frameIndexes[0] != 32 || _frameIndexes[1] != 28 || _frameIndexes[2] != 0) {
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[15], (uint32)_frameIndexes[0], Common::Point(145, 292), kDrawFlagNone, 0, 1);
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[15], (uint32)_frameIndexes[1], Common::Point(173, 297), kDrawFlagNone, 0, 1);
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[15], (uint32)_frameIndexes[2], Common::Point(201, 302), kDrawFlagNone, 0, 1);
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[40], (uint32)_frameIndexes[3], Common::Point(337, 127), kDrawFlagNone, 0, 1);
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if (_frameIndexes[4] != -1)
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[42], (uint32)_frameIndexes[4], Common::Point(318, 102), kDrawFlagNone, 0, 1);
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if (_frameIndexes[5] != -1)
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[43], (uint32)_frameIndexes[5], Common::Point(318, 99), kDrawFlagNone, 0, 1);
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getScreen()->drawGraphicsInQueue();
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getScreen()->copyBackBufferToScreen();
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} else {
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if (_frameIndexes[6] == 5)
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getSound()->playSound(getWorld()->soundResourceIds[15], false, Config.sfxVolume - 10);
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[16], (uint32)_frameIndexes[6], Common::Point(0, 264), kDrawFlagNone, 0, 1);
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++_counter;
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if (_counter > 9) {
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++_frameIndexes[6];
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if (_frameIndexes[6] > 7) {
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getCursor()->hide();
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getSharedData()->setFlag(kFlag1, true);
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_vm->setGameFlag(kGameFlag52);
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getSound()->playSound(getWorld()->soundResourceIds[16], false, Config.sfxVolume - 10);
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_frameIndexes[6] = 0;
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_counter = 0;
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getSharedData()->reset();
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exitPuzzle();
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} else {
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getScreen()->drawGraphicsInQueue();
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getScreen()->copyBackBufferToScreen();
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_counter = 0;
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}
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}
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}
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// Update frame indexes
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for (uint32 i = 0; i < 3; i++) {
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if (_frameIndexes[i] % ~3 && _frameIndexes[i]) {
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++_counter;
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if (_counter > 3) {
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if (_incrementLock)
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++_frameIndexes[i];
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else
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--_frameIndexes[i];
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if (_frameIndexes[i] < 0)
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_frameIndexes[i] = 43;
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if (_frameIndexes[i] > 43)
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_frameIndexes[i] = 0;
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_counter = 0;
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}
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}
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}
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for (uint32 i = 0; i < 2; i++) {
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if (_frameIndexes[i + 4] == -1) {
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_ticks[i] = _vm->getTick();
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if (rnd(1000) < 10)
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_frameIndexes[i + 4] = 0;
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} else {
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if (_vm->getTick() > _ticks[i] + 200) {
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++_frameIndexes[i + 4];
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if (_frameIndexes[i + 4] > 24)
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_frameIndexes[i + 4] = -1;
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_ticks[i] = _vm->getTick();
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}
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}
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}
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if (_frameIndexes[3]) {
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if (_vm->getTick() > _ticks[2] + 100) {
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++_frameIndexes[3];
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if (_frameIndexes[3] > 15)
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_frameIndexes[3] = 0;
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_ticks[2] = _vm->getTick();
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}
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} else {
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_ticks[2] = _vm->getTick();
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if (rnd(1000) < 10)
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_frameIndexes[3] = 1;
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}
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return true;
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}
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bool PuzzleLock::mouseLeftDown(const AsylumEvent &evt) {
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if (_frameIndexes[6])
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return false;
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Common::Point mousePos = evt.mouse;
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for (uint32 i = 0; i < 3; i++) {
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if (hitTest(&puzzleLockPolygons[0], mousePos, 8 + 2 * i)) {
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if (!(_frameIndexes[i] % ~3))
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getSound()->playSound(getWorld()->soundResourceIds[14], false, Config.sfxVolume - 10);
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_incrementLock = true;
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++_frameIndexes[i];
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if (_frameIndexes[i] > 43)
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_frameIndexes[i] = 0;
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}
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}
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for (uint32 i = 0; i < 3; i++) {
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if (hitTest(&puzzleLockPolygons[0], mousePos, 2 * i)) {
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if (!(_frameIndexes[i] % ~3))
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getSound()->playSound(getWorld()->soundResourceIds[14], false, Config.sfxVolume - 10);
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_incrementLock = false;
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--_frameIndexes[i];
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if (_frameIndexes[i] < 0)
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_frameIndexes[i] = 43;
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}
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}
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return true;
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}
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bool PuzzleLock::exitPuzzle() {
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getScreen()->clear();
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_vm->switchEventHandler(getScene());
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void PuzzleLock::updateCursor() {
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Common::Point mousePos = getCursor()->position();
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for (uint32 i = 0; i < 6; i++) {
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if (hitTest(&puzzleLockPolygons[0], mousePos, 2 * i)) {
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if (getCursor()->getAnimation() != kCursorAnimationMirror)
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getCursor()->set(getWorld()->graphicResourceIds[41]);
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return ;
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}
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}
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if (getCursor()->getAnimation() == kCursorAnimationMirror)
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getCursor()->set(getWorld()->graphicResourceIds[41], 0, kCursorAnimationNone);
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}
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} // End of namespace Asylum
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