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engines/asylum/puzzles/hivecontrol.h
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121
engines/asylum/puzzles/hivecontrol.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_PUZZLES_HIVECONTROL_H
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#define ASYLUM_PUZZLES_HIVECONTROL_H
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#include "common/hashmap.h"
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#include "asylum/puzzles/puzzle.h"
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namespace Asylum {
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class AsylumEngine;
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enum Control {
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kControlNone = -1,
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kControlWingsButton1 = 34,
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kControlWingsButton2 = 35,
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kControlWingsButton3 = 36,
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kControlReset = 38,
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kControlWheelLeft = 39,
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kControlWheelRight = 40,
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kControlButtonRight = 41,
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kControlButtonLeft = 42,
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kControlGlyph1 = 49,
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kControlGlyph2 = 50,
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kControlGlyph3 = 51,
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kControlGlyph4 = 52,
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kControlGlyph5 = 53,
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kControlGlyph6 = 54
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};
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static const uint32 puzzleHiveControlHieroglyphs[2][6] = {
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{5, 12, 22, 13, 20, 6},
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{21, 4, 14, 13, 20, 6}
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};
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class PuzzleHiveControl : public Puzzle {
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public:
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PuzzleHiveControl(AsylumEngine *engine);
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~PuzzleHiveControl();
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// Serializable
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virtual void saveLoadWithSerializer(Common::Serializer &s);
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private:
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enum Element {
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kElementSwirl = 31,
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kElementFlyHead = 32,
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kElementResetDynamic = 33,
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kElementLever = 37,
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kElementWingLeft1 = 43,
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kElementWingRight1 = 44,
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kElementWingLeft2 = 45,
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kElementWingRight2 = 46,
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kElementWingLeft3 = 47,
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kElementWingRight3 = 48,
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kElementLensLeft = 55,
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kElementLensRight = 56,
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kElementIndicator = 57,
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kElementSwirlRim = 71,
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kElementResetStatic = 72
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};
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int32 _soundVolume;
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int32 _rectIndex;
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uint32 _counter;
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int32 _data_457260;
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int32 _data_457264;
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uint32 _frameIndexes[73];
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Common::HashMap<uint32, Common::Point> _controlPoints;
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bool _resetFlag;
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bool _wingsState[3];
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bool _glyphFlags[2][6];
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Control _currentControl;
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uint32 _colorL, _colorR;
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uint32 _frameIndexOffset;
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uint32 _leverPosition, _prevLeverPosition, _leverDelta;
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool init(const AsylumEvent &evt);
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void updateScreen();
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bool mouseLeftDown(const AsylumEvent &evt);
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bool exitPuzzle();
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void updateCursor();
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Control findControl();
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void playSound();
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void reset();
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bool hitTest1(Control control, const Common::Point &point, const Common::Point &location);
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};
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} // End of namespace Asylum
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#endif // ASYLUM_PUZZLES_HIVECONTROL_H
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