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engines/asylum/puzzles/fisherman.cpp
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255
engines/asylum/puzzles/fisherman.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/fisherman.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/screen.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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const int16 puzzleFishermanPolygons[31][2] = {
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{ 10, 53}, {113, 52}, {222, 46}, {328, 51},
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{426, 51}, {523, 49}, {277, 398}, { 30, 44},
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{112, 44}, { 93, 400}, { 0, 400}, {130, 44},
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{210, 44}, {201, 400}, {112, 400}, {224, 44},
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{315, 44}, {309, 400}, {219, 400}, {326, 44},
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{411, 44}, {415, 400}, {326, 400}, {422, 44},
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{506, 44}, {526, 400}, {434, 400}, {523, 44},
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{607, 44}, {640, 400}, {545, 400}
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};
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PuzzleFisherman::PuzzleFisherman(AsylumEngine *engine) : Puzzle(engine) {
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memset(&_state, 0, sizeof(_state));
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_resetPressed = false;
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_counter = 0;
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_pauseTimer = 0;
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_allowClick = false;
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}
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PuzzleFisherman::~PuzzleFisherman() {
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}
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void PuzzleFisherman::saveLoadWithSerializer(Common::Serializer &s) {
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for (int i = 0; i < ARRAYSIZE(_state); i++)
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s.syncAsSint32LE(_state[i]);
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s.syncAsSint32LE(_resetPressed);
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s.syncAsSint32LE(_counter);
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleFisherman::init(const AsylumEvent &evt) {
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getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7);
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for (uint32 i = 0; i < ARRAYSIZE(_state); i++)
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if (_vm->isGameFlagNotSet((GameFlag)(kGameFlag801 + i)))
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_state[i] = false;
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if (_counter == 6) {
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_vm->clearGameFlag(kGameFlag619);
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_counter = 0;
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}
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_allowClick = false;
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getScreen()->setPalette(getWorld()->graphicResourceIds[39]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[39]);
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return mouseLeftDown(evt);
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}
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void PuzzleFisherman::updateScreen() {
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// Draw background
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getScreen()->clearGraphicsInQueue();
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getScreen()->fillRect(0, 0, 640, 480, 251);
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getScreen()->draw(getWorld()->graphicResourceIds[38], 0, Common::Point(0, 0), kDrawFlagNone, true);
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// Draw 7 graphics
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for (uint32 i = 0; i < 6; i++) {
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if (_state[i])
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[40 + i], 0, &puzzleFishermanPolygons[i], kDrawFlagNone, 0, 1);
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}
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_allowClick = true;
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if (_resetPressed) {
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++_pauseTimer;
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if (_pauseTimer > 5) {
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// Reset state
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memset(&_state, 0, sizeof(_state));
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for (uint32 i = 0; i < 6; i++)
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_vm->clearGameFlag((GameFlag)(kGameFlag801 + i));
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_resetPressed = false;
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_allowClick = true;
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_pauseTimer = 0;
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// Original bug: if the Sun button was pressed last,
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// the correct order of buttons wouldn't work until another reset
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_counter = 0;
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}
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}
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if (_counter == 6) {
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++_pauseTimer;
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if (_pauseTimer > 10) {
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_pauseTimer = 0;
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_vm->setGameFlag(kGameFlag619);
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getScreen()->setPalette(getWorld()->currentPaletteId);
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_vm->switchEventHandler(getScene());
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}
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}
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}
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bool PuzzleFisherman::mouseLeftDown(const AsylumEvent &evt) {
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if (!_allowClick)
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return false;
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for (uint32 i = 0; i < 6; i++) {
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if (hitTest(&puzzleFishermanPolygons[i * 4 + 7], evt.mouse)) {
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if (!_state[i]) {
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getSound()->playSound(getWorld()->soundResourceIds[9], false, Config.sfxVolume - 10);
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_state[i] = true;
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setFlags(i);
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}
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}
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}
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if (puzzleFishermanPolygons[6][0] < evt.mouse.x
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&& puzzleFishermanPolygons[6][1] < evt.mouse.y
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&& puzzleFishermanPolygons[6][0] + 70 > evt.mouse.x
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&& puzzleFishermanPolygons[6][1] + 30 > evt.mouse.y) {
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getSound()->playSound(getWorld()->soundResourceIds[10], false, Config.sfxVolume - 10);
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for (uint32 i = 0; i < 6; i++)
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_vm->clearGameFlag((GameFlag)(kGameFlag801 + i));
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_resetPressed = true;
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}
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if (_resetPressed)
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_allowClick = false;
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return true;
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}
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bool PuzzleFisherman::exitPuzzle() {
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getCursor()->hide();
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getSharedData()->setFlag(kFlag1, true);
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getScreen()->stopPaletteFade(0, 0, 0);
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_vm->switchEventHandler(getScene());
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void PuzzleFisherman::updateCursor() {
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bool found = false;
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Common::Point mousePos = getCursor()->position();
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for (uint32 i = 0; i < 6; i++) {
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if (found)
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break;
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if (hitTest(&puzzleFishermanPolygons[i * 4 + 7], mousePos)) {
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if (!_state[i]) {
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found = true;
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if (getCursor()->getAnimation() != kCursorAnimationMirror)
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getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7);
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}
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}
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}
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if (found)
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return;
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if (puzzleFishermanPolygons[6][0] >= mousePos.x
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|| puzzleFishermanPolygons[6][1] >= mousePos.y
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|| puzzleFishermanPolygons[6][0] + 70 <= mousePos.x
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|| puzzleFishermanPolygons[6][1] + 30 <= mousePos.y) {
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if (getCursor()->getAnimation() != kCursorAnimationNone)
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getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationNone, 7);
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else if (getCursor()->getAnimation() != kCursorAnimationMirror)
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getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7);
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}
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}
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void PuzzleFisherman::setFlags(uint32 index) {
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switch (index) {
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default:
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break;
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case 0:
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_vm->setGameFlag(kGameFlag801);
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_counter = (_counter == 2) ? 3 : 0;
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break;
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case 1:
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_vm->setGameFlag(kGameFlag802);
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_counter = (_counter == 3) ? 4 : 0;
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break;
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case 2:
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_vm->setGameFlag(kGameFlag803);
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_counter = (_counter == 1) ? 2 : 0;
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break;
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case 3:
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_vm->setGameFlag(kGameFlag804);
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if (_counter == 5) {
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_allowClick = false;
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_counter = 6;
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} else {
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_counter = 0;
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}
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break;
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case 4:
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_vm->setGameFlag(kGameFlag805);
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_counter = (_counter == 0) ? 1 : 0;
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break;
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case 5:
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_vm->setGameFlag(kGameFlag806);
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_counter = (_counter == 4) ? 5 : 0;
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break;
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}
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}
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} // End of namespace Asylum
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