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engines/asylum/puzzles/boardkeyhidesto.cpp
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200
engines/asylum/puzzles/boardkeyhidesto.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/boardkeyhidesto.h"
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#include "asylum/system/cursor.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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static const PuzzleBoard::PuzzleData puzzleKeyHidesToData[] = {
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// English
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{
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56,
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kGameFlag283,
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503,
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3,
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{{5, false}, {6, false}, {7, false}},
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10,
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{
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{'I', 30, 53},
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{'E', 212, 71},
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{'D', 31, 103},
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{'H', 447, 134},
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{'S', 240, 151},
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{'E', 95, 167},
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{'O', 372, 182},
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{'K', 210, 215},
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{'Y', 440, 247},
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{'T', 479, 262},
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{'\0', 0, 0},
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},
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true,
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6, 18,
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"K E Y H I D E S T O "
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},
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// German
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{
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56,
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kGameFlag283,
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503,
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3,
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{{5, false}, {6, false}, {7, false}},
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9,
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{
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{'U', 52, 50},
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{'R', 28, 66},
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{'Z', 254, 66},
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{'E', 40, 82},
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{'W', 209, 130},
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{'G', 61, 146},
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{'T', 33, 162},
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{'I', 527, 162},
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{'S', 233, 210},
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{'\0', 0, 0},
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{'\0', 0, 0}
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},
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true,
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6, 14,
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"W E G I S T Z U R "
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},
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// French
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{
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56,
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kGameFlag283,
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431,
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3,
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{{5, false}, {6, false}, {7, false}},
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6,
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{
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{'L', 357, 66},
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{'A', 128, 98},
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{'C', 367, 114},
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{'L', 237, 130},
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{'E', 25, 162},
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{'F', 47, 194},
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{'\0', 0, 0},
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{'\0', 0, 0},
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{'\0', 0, 0},
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{'\0', 0, 0},
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{'\0', 0, 0}
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},
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true,
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4, 0,
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"L A C L E F "
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},
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// Hebrew
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{
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56,
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kGameFlag283,
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503,
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3,
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{{5, false}, {6, false}, {7, false}},
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10,
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{
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{'\xE7', 593, 58},
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{'\xEE', 65, 59},
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{'\xF4', 591, 91},
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{'\xE0', 203, 106},
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{'\xE4', 466, 122},
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{'\xE1', 62, 123},
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{'\xE9', 468, 155},
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{'\xFA', 201, 170},
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{'\xEE', 253, 203},
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{'\xE7', 210, 218},
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{'\0', 0, 0},
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},
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true,
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10, 0,
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"\xE7 \xFA \xF4 \xEE \xE4 \xE0 \xE9 \xE1 \xE7 \xEE "
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},
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// Basque
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{
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56,
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kGameFlag283,
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503,
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3,
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{{5, false}, {6, false}, {7, false}},
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11,
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{
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{'A', 45, 56},
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{'K', 199, 74},
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{'A', 538, 88},
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{'D', 276, 121},
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{'L', 276, 137},
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{'Z', 170, 152},
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{'T', 536, 151},
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{'A', 279, 185},
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{'I', 494, 200},
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{'G', 101, 248},
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{'U', 546, 247}
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},
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true,
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10, 0,
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"D A U K A G I L T Z A "
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}
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};
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PuzzleBoardKeyHidesTo::PuzzleBoardKeyHidesTo(AsylumEngine *engine) : PuzzleBoard(engine, puzzleKeyHidesToData) {
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}
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void PuzzleBoardKeyHidesTo::saveLoadWithSerializer(Common::Serializer &s) {
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for (int32 i = 0; i < 12; i++)
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s.syncAsUint32LE(_charUsed[i]);
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s.syncBytes((byte *)&_solvedText, 28);
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s.syncAsUint32LE(_position);
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleBoardKeyHidesTo::mouseLeftDown(const AsylumEvent &) {
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Common::Point mousePos = getCursor()->position();
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if (mousePos.y <= 350) {
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int32 index = findRect();
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if (index != -1 && _position < strlen(_data.solvedText)) {
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_charUsed[index] = true;
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_selectedSlot = -1;
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_solvedText[_position++] = _data.charMap[index].character;
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_solvedText[_position++] = ' ';
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if (_position == _data.space1Pos || _position == _data.space2Pos) {
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_solvedText[_position++] = ' ';
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_solvedText[_position++] = ' ';
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}
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updateScreen();
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}
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} else if (_vm->isGameFlagNotSet(kGameFlag283)) {
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checkSlots();
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}
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return true;
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}
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} // End of namespace Asylum
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