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engines/alg/scene.h
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163
engines/alg/scene.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ALG_SCENE_H
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#define ALG_SCENE_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/path.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Alg {
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struct TokenEntry {
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const char *name;
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uint8 value;
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};
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const TokenEntry _mainTokens[] = {
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{"ZONE", 1},
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{"SCENE", 2},
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{"MSG", 3},
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{"START", 4},
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{"GLOBAL", 5},
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{"END", 6},
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{nullptr, 0}};
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const TokenEntry _zoneTokens[] = {
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{"NEXT", 1},
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{"PTRFB", 2},
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{"RECT", 3},
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{";", 4},
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{nullptr, 0}};
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const TokenEntry _sceneTokens[] = {
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{"NEXT", 1},
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{"ZONES", 2},
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{"PREOP", 3},
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{"SHOWMSG", 4},
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{"SCNMSG", 4},
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{"INSOP", 5},
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{"WEPDWN", 6},
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{"SCNSCR", 7},
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{"NXTFRM", 8},
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{"NXTSCN", 9},
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{"DATA", 10},
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{"DIFF", 11},
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{"MISSEDRECTS", 12},
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{"DIFFICULTY_MOD", 13},
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{";", 14},
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{nullptr, 0}};
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class Rect : public Common::Rect {
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public:
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Common::String _scene;
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uint32 _score;
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Common::String _rectHit;
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Common::String _unknown;
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bool _isMoving = false;
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Common::Rect _dest;
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void center(int16 cx, int16 cy, int16 w, int16 h) {
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right = cx + (w / 2);
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left = cx - (w / 2);
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top = cy - (h / 2);
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bottom = cy + (h / 2);
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}
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};
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class Zone {
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public:
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Zone(const Common::String &name, uint32 startFrame, uint32 endFrame);
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Zone(const Common::String &name, const Common::String &ptrfb);
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~Zone();
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Common::String _name;
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uint32 _startFrame = 0;
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uint32 _endFrame = 0;
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Common::String _ptrfb;
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Common::Array<Rect *> _rects;
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Common::String _next;
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void addRect(int16 left, int16 top, int16 right, int16 bottom, const Common::String &scene, uint32 score, const Common::String &rectHit, const Common::String &unknown);
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};
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class Scene {
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public:
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Scene(const Common::String &name, uint32 startFrame, uint32 endFrame);
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~Scene() = default;
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Common::String _name;
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uint32 _startFrame;
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uint32 _endFrame;
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Common::String _next;
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Common::String _zonesStart;
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Common::String _zonesStart2;
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Common::String _zonesStart3;
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Common::String _preop;
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Common::String _preopParam;
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Common::String _insop;
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Common::String _insopParam;
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Common::String _scnmsg;
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Common::String _scnmsgParam;
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Common::String _wepdwn;
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Common::String _scnscr;
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int32 _scnscrParam;
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Common::String _nxtfrm;
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Common::String _nxtscn;
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int32 _dataParam1;
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int32 _dataParam2;
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int32 _dataParam3;
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int32 _dataParam4;
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Common::String _dataParam5;
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Common::String _dataParam6;
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uint32 _diff;
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Common::String _missedRects;
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uint32 _difficultyMod;
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Common::Array<Zone *> _zones;
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};
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class SceneInfo {
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public:
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SceneInfo();
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~SceneInfo();
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void loadScnFile(const Common::Path &path);
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Common::String getStartScene() { return _startScene; }
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Common::Array<Scene *> *getScenes() { return &_scenes; }
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Scene *findScene(const Common::String &sceneName);
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void addScene(Scene *scene);
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private:
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Common::File _scnFile;
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Common::String _startScene;
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Common::Array<Scene *> _scenes;
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Common::Array<Zone *> _zones;
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void parseScene(const Common::String &sceneName, uint32 startFrame, uint32 endFrame);
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void parseZone(const Common::String &zoneName, uint32 startFrame, uint32 endFrame);
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void addZonesToScenes();
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Zone *findZone(const Common::String &zoneName);
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int8 getToken(const TokenEntry *tokenList, const Common::String &token);
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bool ignoreScriptLine(const Common::String &line);
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};
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} // End of namespace Alg
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#endif
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