Initial commit
This commit is contained in:
186
engines/alg/game.h
Normal file
186
engines/alg/game.h
Normal file
@@ -0,0 +1,186 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ALG_GAME_H
|
||||
#define ALG_GAME_H
|
||||
|
||||
#include "common/random.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
|
||||
#include "alg/alg.h"
|
||||
#include "alg/scene.h"
|
||||
#include "alg/video.h"
|
||||
|
||||
namespace Alg {
|
||||
|
||||
class Game {
|
||||
|
||||
public:
|
||||
Game(AlgEngine *vm);
|
||||
virtual ~Game();
|
||||
virtual void init();
|
||||
virtual Common::Error run();
|
||||
bool debug_dumpLibFile();
|
||||
void runCursorTimer();
|
||||
bool _debug_drawRects = false;
|
||||
bool _debug_godMode = false;
|
||||
bool _debug_unlimitedAmmo = false;
|
||||
|
||||
protected:
|
||||
AlgEngine *_vm;
|
||||
AlgVideoDecoder *_videoDecoder;
|
||||
SceneInfo *_sceneInfo;
|
||||
Common::RandomSource *_rnd;
|
||||
|
||||
Common::File _libFile;
|
||||
Common::HashMap<Common::String, uint32> _libFileEntries;
|
||||
|
||||
uint8 *_palette;
|
||||
bool _paletteDirty;
|
||||
|
||||
Graphics::Surface *_background;
|
||||
Graphics::Surface *_screen;
|
||||
Common::Array<Graphics::Surface *> *_gun;
|
||||
Common::Array<Graphics::Surface *> *_numbers;
|
||||
|
||||
Audio::SeekableAudioStream *_saveSound = nullptr;
|
||||
Audio::SeekableAudioStream *_loadSound = nullptr;
|
||||
Audio::SeekableAudioStream *_easySound = nullptr;
|
||||
Audio::SeekableAudioStream *_avgSound = nullptr;
|
||||
Audio::SeekableAudioStream *_hardSound = nullptr;
|
||||
Audio::SeekableAudioStream *_skullSound = nullptr;
|
||||
Audio::SeekableAudioStream *_shotSound = nullptr;
|
||||
Audio::SeekableAudioStream *_emptySound = nullptr;
|
||||
|
||||
Audio::SoundHandle _sfxAudioHandle;
|
||||
|
||||
Zone *_menuzone;
|
||||
Zone *_submenzone;
|
||||
|
||||
bool _leftDown = false;
|
||||
bool _rightDown = false;
|
||||
Common::Point _mousePos;
|
||||
|
||||
const uint32 _pauseDiffScale[3] = {0x10000, 0x8000, 0x4000};
|
||||
const uint32 _rectDiffScale[3] = {0x10000, 0x0C000, 0x8000};
|
||||
|
||||
void shutdown();
|
||||
bool pollEvents();
|
||||
void loadLibArchive(const Common::Path &path);
|
||||
Audio::SeekableAudioStream *loadSoundFile(const Common::Path &path);
|
||||
void playSound(Audio::SeekableAudioStream *stream);
|
||||
bool loadScene(Scene *scene);
|
||||
void updateScreen();
|
||||
uint32 getMsTime();
|
||||
bool fired(Common::Point *point);
|
||||
Rect *checkZone(Zone *zone, Common::Point *point);
|
||||
Zone *checkZonesV1(Scene *scene, Rect *&hitRect, Common::Point *point);
|
||||
Zone *checkZonesV2(Scene *scene, Rect *&hitRect, Common::Point *point);
|
||||
uint32 getFrame(Scene *scene);
|
||||
void adjustDifficulty(uint8 newDifficulty, uint8 oldDifficulty);
|
||||
int8 skipToNewScene(Scene *scene);
|
||||
uint16 randomUnusedInt(uint8 max, uint16 *mask, uint16 exclude);
|
||||
void debug_drawZoneRects();
|
||||
|
||||
// Sounds
|
||||
void doDiffSound(uint8 difficulty);
|
||||
void doSaveSound();
|
||||
void doLoadSound();
|
||||
void doSkullSound();
|
||||
void doShot();
|
||||
|
||||
// Timer
|
||||
void setupCursorTimer();
|
||||
void removeCursorTimer();
|
||||
|
||||
// Script functions: Zone
|
||||
void zoneGlobalHit(Common::Point *point);
|
||||
// Script functions: RectHit
|
||||
void rectHitDoNothing(Rect *rect);
|
||||
void rectNewScene(Rect *rect);
|
||||
void rectExit(Rect *rect);
|
||||
void rectEasy(Rect *rect);
|
||||
void rectAverage(Rect *rect);
|
||||
void rectHard(Rect *rect);
|
||||
// Script functions: Scene PreOps
|
||||
void scenePsoDrawRct(Scene *scene);
|
||||
void scenePsoPause(Scene *scene);
|
||||
void scenePsoDrawRctFadeIn(Scene *scene);
|
||||
void scenePsoFadeIn(Scene *scene);
|
||||
void scenePsoPauseFadeIn(Scene *scene);
|
||||
void scenePsoPreRead(Scene *scene);
|
||||
void scenePsoPausePreRead(Scene *scene);
|
||||
// Script functions: Scene Scene InsOps
|
||||
void sceneIsoDoNothing(Scene *scene);
|
||||
void sceneIsoStartGame(Scene *scene);
|
||||
void sceneIsoPause(Scene *scene);
|
||||
// Script functions: Scene Scene NxtScn
|
||||
void sceneNxtscnDoNothing(Scene *scene);
|
||||
void sceneDefaultNxtscn(Scene *scene);
|
||||
// Script functions: ShowMsg
|
||||
void sceneSmDonothing(Scene *scene);
|
||||
// Script functions: ScnScr
|
||||
void sceneDefaultScore(Scene *scene);
|
||||
// Script functions: ScnNxtFrm
|
||||
void sceneNxtfrm(Scene *scene);
|
||||
|
||||
bool _buttonDown = false;
|
||||
uint8 _difficulty = 1;
|
||||
uint8 _emptyCount = 0;
|
||||
bool _fired = false;
|
||||
uint32 _currentFrame;
|
||||
bool _gameInProgress = false;
|
||||
uint32 _thisGameTimer = 0;
|
||||
bool _hadPause = false;
|
||||
bool _holster = false;
|
||||
bool _inMenu = false;
|
||||
uint8 _inHolster = 0;
|
||||
int8 _lives = 0;
|
||||
long int _minF;
|
||||
long int _maxF;
|
||||
uint8 _oldWhichGun = 0xFF;
|
||||
uint8 _oldDifficulty = 1;
|
||||
int8 _oldLives = 0;
|
||||
int32 _oldScore = -1;
|
||||
uint8 _oldShots = 0;
|
||||
uint32 _pauseTime = 0;
|
||||
bool _sceneSkipped = false;
|
||||
int32 _score = 0;
|
||||
bool _shotFired = false;
|
||||
uint16 _shots = 0;
|
||||
uint32 _videoFrameSkip = 3;
|
||||
uint32 _nextFrameTime = 0;
|
||||
uint16 _videoPosX;
|
||||
uint16 _videoPosY;
|
||||
uint8 _whichGun = 0;
|
||||
|
||||
Common::String _curScene;
|
||||
Common::String _subScene;
|
||||
Common::String _retScene;
|
||||
Common::String _lastScene;
|
||||
Common::String _startScene;
|
||||
};
|
||||
|
||||
} // End of namespace Alg
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user