Initial commit
This commit is contained in:
572
engines/alg/game.cpp
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572
engines/alg/game.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "common/events.h"
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#include "common/substream.h"
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#include "common/timer.h"
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#include "graphics/cursorman.h"
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#include "graphics/paletteman.h"
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#include "alg/graphics.h"
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#include "alg/scene.h"
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#include "alg/game.h"
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namespace Alg {
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Game::Game(AlgEngine *vm) {
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_vm = vm;
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}
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Game::~Game() {
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_libFile.close();
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_libFileEntries.clear();
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delete _rnd;
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delete[] _palette;
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delete _videoDecoder;
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delete _sceneInfo;
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if (_background) {
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_background->free();
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delete _background;
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}
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if (_screen) {
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_screen->free();
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delete _screen;
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}
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for (auto item : *_gun) {
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if (item) {
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item->free();
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delete item;
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}
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}
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for (auto item : *_numbers) {
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if (item) {
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item->free();
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delete item;
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}
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}
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delete _saveSound;
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delete _loadSound;
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delete _easySound;
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delete _avgSound;
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delete _hardSound;
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delete _skullSound;
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delete _shotSound;
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delete _emptySound;
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}
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void Game::init() {
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_inMenu = false;
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_palette = new uint8[257 * 3]();
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// blue for rect display
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_palette[5] = 0xFF;
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_paletteDirty = true;
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_screen = new Graphics::Surface();
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_rnd = new Common::RandomSource("alg");
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_screen->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
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_videoDecoder = new AlgVideoDecoder();
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_videoDecoder->setPalette(_palette);
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_sceneInfo = new SceneInfo();
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}
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Common::Error Game::run() {
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return Common::kNoError;
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}
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void Game::shutdown() {
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g_system->getMixer()->stopAll();
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_vm->quitGame();
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}
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bool Game::pollEvents() {
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Common::Event event;
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bool hasEvents = false;
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while (g_system->getEventManager()->pollEvent(event)) {
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if (event.type == Common::EVENT_MOUSEMOVE) {
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_mousePos = event.mouse;
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} else if (event.type == Common::EVENT_LBUTTONDOWN) {
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_leftDown = true;
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_mousePos = event.mouse;
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} else if (event.type == Common::EVENT_RBUTTONDOWN) {
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_rightDown = true;
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_mousePos = event.mouse;
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} else if (event.type == Common::EVENT_LBUTTONUP) {
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_leftDown = false;
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_mousePos = event.mouse;
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} else if (event.type == Common::EVENT_RBUTTONUP) {
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_rightDown = false;
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_mousePos = event.mouse;
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}
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hasEvents = true;
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}
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return hasEvents;
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}
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void Game::loadLibArchive(const Common::Path &path) {
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debug("loading lib archive: %s", path.toString().c_str());
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if (!_libFile.open(path)) {
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error("Game::loadLibArchive(): Can't open library file '%s'", path.toString().c_str());
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}
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uint16 magicBytes = _libFile.readSint16LE();
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uint32 indexOffset = _libFile.readSint32LE();
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assert(magicBytes == 1020);
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(void)magicBytes;
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_libFile.seek(indexOffset);
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uint16 indexSize = _libFile.readSint16LE();
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assert(indexSize > 0);
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(void)indexSize;
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while (true) {
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uint32 entryOffset = _libFile.readSint32LE();
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Common::String entryName = _libFile.readStream(13)->readString();
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if (entryName.empty()) {
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break;
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}
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entryName.toLowercase();
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_libFileEntries[entryName] = entryOffset;
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}
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_libFile.seek(0);
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_videoDecoder->setInputFile(&_libFile);
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}
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bool Game::loadScene(Scene *scene) {
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Common::String sceneFileName = Common::String::format("%s.mm", scene->_name.c_str());
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auto it = _libFileEntries.find(sceneFileName);
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if (it != _libFileEntries.end()) {
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debug("loaded scene %s", scene->_name.c_str());
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_videoDecoder->loadVideoFromStream(it->_value);
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return true;
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} else {
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return false;
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}
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}
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void Game::updateScreen() {
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if (!_inMenu) {
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Graphics::Surface *frame = _videoDecoder->getVideoFrame();
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_screen->copyRectToSurface(frame->getPixels(), frame->pitch, _videoPosX, _videoPosY, frame->w, frame->h);
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}
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debug_drawZoneRects();
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if (_paletteDirty || _videoDecoder->isPaletteDirty()) {
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g_system->getPaletteManager()->setPalette(_palette, 0, 256);
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_paletteDirty = false;
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}
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g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h);
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g_system->updateScreen();
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}
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uint32 Game::getMsTime() {
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return g_system->getMillis();
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}
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bool Game::fired(Common::Point *point) {
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_fired = false;
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pollEvents();
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if (_leftDown == true) {
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if (_buttonDown) {
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return false;
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}
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_fired = true;
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point->x = _mousePos.x;
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point->y = _mousePos.y;
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_buttonDown = true;
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return true;
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} else {
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_buttonDown = false;
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return false;
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}
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}
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Rect *Game::checkZone(Zone *zone, Common::Point *point) {
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for (auto &rect : zone->_rects) {
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if (point->x >= rect->left &&
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point->x <= rect->right &&
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point->y >= rect->top &&
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point->y <= rect->bottom) {
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return rect;
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}
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}
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return nullptr;
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}
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// This is used by earlier games
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Zone *Game::checkZonesV1(Scene *scene, Rect *&hitRect, Common::Point *point) {
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for (auto &zone : scene->_zones) {
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uint32 startFrame = zone->_startFrame - _videoFrameSkip + 1;
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uint32 endFrame = zone->_endFrame + _videoFrameSkip - 1;
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if (_currentFrame >= startFrame && _currentFrame <= endFrame) {
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hitRect = checkZone(zone, point);
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if (hitRect != nullptr) {
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return zone;
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}
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}
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}
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return nullptr;
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}
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// This is used by later games
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Zone *Game::checkZonesV2(Scene *scene, Rect *&hitRect, Common::Point *point) {
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for (auto &zone : scene->_zones) {
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uint32 startFrame = zone->_startFrame - (_videoFrameSkip + 1) + ((_difficulty - 1) * _videoFrameSkip);
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uint32 endFrame = zone->_endFrame + (_videoFrameSkip - 1) - ((_difficulty - 1) * _videoFrameSkip);
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if (_currentFrame >= startFrame && _currentFrame <= endFrame) {
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hitRect = checkZone(zone, point);
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if (hitRect != nullptr) {
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return zone;
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}
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}
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}
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return nullptr;
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}
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// only used by earlier games
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void Game::adjustDifficulty(uint8 newDifficulty, uint8 oldDifficulty) {
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Common::Array<Scene *> *scenes = _sceneInfo->getScenes();
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for (const auto &scene : *scenes) {
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if (!(scene->_diff & 0x01)) {
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if (scene->_preop == "PAUSE" || scene->_preop == "PAUSFI" || scene->_preop == "PAUSPR") {
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scene->_dataParam1 = (scene->_dataParam1 * _pauseDiffScale[newDifficulty - 1]) / _pauseDiffScale[oldDifficulty - 1];
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}
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}
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for (const auto &zone : scene->_zones) {
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for (const auto &rect : zone->_rects) {
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if (!(scene->_diff & 0x02)) {
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int16 cx = (rect->left + rect->right) / 2;
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int16 cy = (rect->top + rect->bottom) / 2;
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int32 w = (rect->width() * _rectDiffScale[newDifficulty - 1]) / _rectDiffScale[oldDifficulty - 1];
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int32 h = (rect->height() * _rectDiffScale[newDifficulty - 1]) / _rectDiffScale[oldDifficulty - 1];
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rect->center(cx, cy, w, h);
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}
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}
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}
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}
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}
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uint32 Game::getFrame(Scene *scene) {
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if (_videoDecoder->getCurrentFrame() == 0) {
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return scene->_startFrame;
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}
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return scene->_startFrame + (_videoDecoder->getCurrentFrame() * _videoFrameSkip) - _videoFrameSkip;
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}
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int8 Game::skipToNewScene(Scene *scene) {
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if (!_gameInProgress || _sceneSkipped) {
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return 0;
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}
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if (scene->_dataParam2 == -1) {
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_sceneSkipped = true;
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return -1;
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} else if (scene->_dataParam2 > 0) {
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uint32 startFrame = scene->_dataParam3;
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if (startFrame == 0) {
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startFrame = scene->_startFrame + 15;
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}
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uint32 endFrame = scene->_dataParam4;
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if (_currentFrame < endFrame && _currentFrame > startFrame) {
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_sceneSkipped = true;
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return 1;
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}
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}
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return 0;
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}
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uint16 Game::randomUnusedInt(uint8 max, uint16 *mask, uint16 exclude) {
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if (max == 1) {
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return 0;
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}
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// reset mask if full
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uint16 fullMask = 0xFFFF >> (16 - max);
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if (*mask == fullMask) {
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*mask = 0;
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}
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uint16 randomNum = 0;
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// find an unused random number
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while (true) {
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randomNum = _rnd->getRandomNumber(max - 1);
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// check if bit is already used
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uint16 bit = 1 << randomNum;
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if (!((*mask & bit) || randomNum == exclude)) {
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// set the bit in mask
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*mask |= bit;
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break;
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}
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}
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return randomNum;
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}
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// Sound
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Audio::SeekableAudioStream *Game::loadSoundFile(const Common::Path &path) {
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Common::File *file = new Common::File();
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if (!file->open(path)) {
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warning("Game::loadSoundFile(): Can't open sound file '%s'", path.toString().c_str());
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delete file;
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return nullptr;
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}
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return Audio::makeRawStream(file, 8000, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
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}
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void Game::playSound(Audio::SeekableAudioStream *stream) {
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if (stream != nullptr) {
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stream->rewind();
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g_system->getMixer()->stopHandle(_sfxAudioHandle);
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g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_sfxAudioHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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}
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}
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void Game::doDiffSound(uint8 difficulty) {
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switch (difficulty) {
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case 1:
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return playSound(_easySound);
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case 2:
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return playSound(_avgSound);
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case 3:
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return playSound(_hardSound);
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}
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}
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void Game::doSaveSound() {
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playSound(_saveSound);
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}
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void Game::doLoadSound() {
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playSound(_loadSound);
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}
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void Game::doSkullSound() {
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playSound(_skullSound);
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}
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void Game::doShot() {
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playSound(_shotSound);
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}
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// Timer
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static void cursorTimerCallback(void *refCon) {
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Game *game = static_cast<Game *>(refCon);
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game->runCursorTimer();
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}
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void Game::setupCursorTimer() {
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g_system->getTimerManager()->installTimerProc(&cursorTimerCallback, 1000000 / 50, (void *)this, "cursortimer");
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}
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void Game::removeCursorTimer() {
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g_system->getTimerManager()->removeTimerProc(&cursorTimerCallback);
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}
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void Game::runCursorTimer() {
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_thisGameTimer += 2;
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if (_whichGun == 9) {
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if (_emptyCount > 0) {
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_emptyCount--;
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} else {
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_whichGun = 0;
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}
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} else {
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if (_shotFired) {
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_whichGun++;
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if (_whichGun > 5) {
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_whichGun = 0;
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_shotFired = false;
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}
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} else {
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if (_inHolster > 0) {
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_inHolster--;
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if (_inHolster == 0 && _whichGun == 7) {
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_whichGun = 6;
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}
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}
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}
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}
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}
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// Script functions: Zone
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void Game::zoneGlobalHit(Common::Point *point) {
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// do nothing
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}
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// Script functions: RectHit
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void Game::rectHitDoNothing(Rect *rect) {
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// do nothing
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}
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void Game::rectNewScene(Rect *rect) {
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_score += rect->_score;
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if (!rect->_scene.empty()) {
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_curScene = rect->_scene;
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}
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}
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void Game::rectEasy(Rect *rect) {
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doDiffSound(1);
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_difficulty = 1;
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}
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void Game::rectAverage(Rect *rect) {
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doDiffSound(2);
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_difficulty = 2;
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}
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void Game::rectHard(Rect *rect) {
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doDiffSound(3);
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_difficulty = 3;
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}
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void Game::rectExit(Rect *rect) {
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shutdown();
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}
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// Script functions: Scene PreOps
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void Game::scenePsoDrawRct(Scene *scene) {
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}
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void Game::scenePsoPause(Scene *scene) {
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_hadPause = false;
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_pauseTime = 0;
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}
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void Game::scenePsoDrawRctFadeIn(Scene *scene) {
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scenePsoDrawRct(scene);
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scenePsoFadeIn(scene);
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}
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void Game::scenePsoFadeIn(Scene *scene) {
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// do nothing
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}
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void Game::scenePsoPauseFadeIn(Scene *scene) {
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scenePsoPause(scene);
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scenePsoFadeIn(scene);
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}
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void Game::scenePsoPreRead(Scene *scene) {
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// do nothing
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}
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void Game::scenePsoPausePreRead(Scene *scene) {
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scenePsoPause(scene);
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scenePsoPreRead(scene);
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}
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// Script functions: Scene Scene InsOps
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void Game::sceneIsoDoNothing(Scene *scene) {
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// do nothing
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}
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void Game::sceneIsoStartGame(Scene *scene) {
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_startScene = scene->_insopParam;
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}
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void Game::sceneIsoPause(Scene *scene) {
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bool checkPause = true;
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if (_hadPause) {
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checkPause = false;
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}
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if (_currentFrame > scene->_endFrame) {
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checkPause = false;
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}
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if (scene->_dataParam1 <= 0) {
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checkPause = false;
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}
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if (checkPause) {
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uint32 pauseStart = atoi(scene->_insopParam.c_str());
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uint32 pauseEnd = atoi(scene->_insopParam.c_str()) + _videoFrameSkip + 1;
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if (_currentFrame >= pauseStart && _currentFrame < pauseEnd && !_hadPause) {
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uint32 pauseDuration = scene->_dataParam1 * 0x90FF / 1000;
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_pauseTime = pauseDuration;
|
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_nextFrameTime += pauseDuration;
|
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_pauseTime += getMsTime();
|
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_hadPause = true;
|
||||
}
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||||
}
|
||||
if (_pauseTime != 0) {
|
||||
if (getMsTime() > _pauseTime) {
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_pauseTime = 0;
|
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}
|
||||
}
|
||||
}
|
||||
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// Script functions: Scene NxtScn
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void Game::sceneNxtscnDoNothing(Scene *scene) {
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// do nothing
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}
|
||||
|
||||
void Game::sceneDefaultNxtscn(Scene *scene) {
|
||||
_curScene = scene->_next;
|
||||
}
|
||||
|
||||
// Script functions: ShowMsg
|
||||
void Game::sceneSmDonothing(Scene *scene) {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
// Script functions: ScnScr
|
||||
void Game::sceneDefaultScore(Scene *scene) {
|
||||
if (scene->_scnscrParam > 0) {
|
||||
_score += scene->_scnscrParam;
|
||||
}
|
||||
}
|
||||
|
||||
// Script functions: ScnNxtFrm
|
||||
void Game::sceneNxtfrm(Scene *scene) {
|
||||
}
|
||||
|
||||
// debug methods
|
||||
void Game::debug_drawZoneRects() {
|
||||
if (_debug_drawRects || debugChannelSet(1, Alg::kAlgDebugGraphics)) {
|
||||
if (_inMenu) {
|
||||
for (auto rect : _submenzone->_rects) {
|
||||
_screen->drawLine(rect->left, rect->top, rect->right, rect->top, 1);
|
||||
_screen->drawLine(rect->left, rect->top, rect->left, rect->bottom, 1);
|
||||
_screen->drawLine(rect->right, rect->bottom, rect->right, rect->top, 1);
|
||||
_screen->drawLine(rect->right, rect->bottom, rect->left, rect->bottom, 1);
|
||||
}
|
||||
} else if (_curScene != "") {
|
||||
Scene *targetScene = _sceneInfo->findScene(_curScene);
|
||||
for (auto &zone : targetScene->_zones) {
|
||||
for (auto rect : zone->_rects) {
|
||||
_screen->drawLine(rect->left, rect->top, rect->right, rect->top, 1);
|
||||
_screen->drawLine(rect->left, rect->top, rect->left, rect->bottom, 1);
|
||||
_screen->drawLine(rect->right, rect->bottom, rect->right, rect->top, 1);
|
||||
_screen->drawLine(rect->right, rect->bottom, rect->left, rect->bottom, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Game::debug_dumpLibFile() {
|
||||
Common::DumpFile dumpFile;
|
||||
for (auto &entry : _libFileEntries) {
|
||||
_libFile.seek(entry._value, SEEK_SET);
|
||||
uint32 size = _libFile.readUint32LE();
|
||||
Common::Path dumpFileName(Common::String::format("libDump/%s", entry._key.c_str()));
|
||||
dumpFile.open(dumpFileName, true);
|
||||
assert(dumpFile.isOpen());
|
||||
dumpFile.writeStream(_libFile.readStream(size));
|
||||
dumpFile.flush();
|
||||
dumpFile.close();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Alg
|
||||
Reference in New Issue
Block a user