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engines/alg/alg.h
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engines/alg/alg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ALG_H
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#define ALG_H
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#include "engines/advancedDetector.h"
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#include "gui/debugger.h"
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#include "alg/detection.h"
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namespace Alg {
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class Game;
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class GameBountyHunter;
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class GameCrimePatrol;
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class GameDrugWars;
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class GameJohnnyRock;
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class GameMaddog;
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class GameMaddog2;
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class GameSpacePirates;
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enum {
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kAlgDebugGeneral = 1,
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kAlgDebugGraphics
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};
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class AlgEngine : public Engine {
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public:
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AlgEngine(OSystem *syst, const AlgGameDescription *desc);
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~AlgEngine();
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Common::Error run();
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bool hasFeature(EngineFeature f) const;
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Common::Platform getPlatform() const;
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bool isDemo() const;
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bool useSingleSpeedVideos() const { return _useSingleSpeedVideos; };
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private:
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const AlgGameDescription *_gameDescription;
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Game *_game;
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GUI::Debugger *_debugger;
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bool _useSingleSpeedVideos = false;
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};
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} // End of namespace Alg
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#endif
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