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engines/alcachofa/tasks.h
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56
engines/alcachofa/tasks.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* The task loading works as follows:
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* - the task has a constructor MyPrivateTask(Process &, Serializer &)
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* - DECLARE_TASK implements a global function to call that constructor
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* void constructTask_MyPrivateTask(Process &, Serializer
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* - in Process::syncGame we first forward-declare that function
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* - we go through every task to compare task name and call the factory
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*/
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#ifndef DEFINE_TASK
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#define DEFINE_TASK(TaskName)
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#endif
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DEFINE_TASK(CamLerpPosTask)
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DEFINE_TASK(CamLerpScaleTask)
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DEFINE_TASK(CamLerpPosScaleTask)
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DEFINE_TASK(CamLerpRotationTask)
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DEFINE_TASK(CamShakeTask)
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DEFINE_TASK(CamWaitToStopTask)
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DEFINE_TASK(CamSetInactiveAttributeTask)
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DEFINE_TASK(SayTextTask)
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DEFINE_TASK(AnimateCharacterTask)
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DEFINE_TASK(LerpLodBiasTask)
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DEFINE_TASK(ArriveTask)
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DEFINE_TASK(DialogMenuTask)
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DEFINE_TASK(AnimateTask)
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DEFINE_TASK(CenterBottomTextTask)
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DEFINE_TASK(FadeTask)
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DEFINE_TASK(DoorTask)
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DEFINE_TASK(ScriptTimerTask)
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DEFINE_TASK(ScriptTask)
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DEFINE_TASK(PlaySoundTask)
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DEFINE_TASK(WaitForMusicTask)
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DEFINE_TASK(DelayTask)
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#undef DEFINE_TASK
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