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engines/alcachofa/menu.h
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108
engines/alcachofa/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ALCACHOFA_MENU_H
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#define ALCACHOFA_MENU_H
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#include "common/savefile.h"
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namespace Alcachofa {
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class Room;
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enum class MainMenuAction : int32 {
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ContinueGame = 0,
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Save,
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Load,
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InternetMenu,
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OptionsMenu,
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Exit,
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NextSave,
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PrevSave,
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NewGame,
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AlsoExit // there seems to be no difference to Exit
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};
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enum class OptionsMenuAction : int32 {
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SubtitlesOn = 0,
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SubtitlesOff,
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HighQuality,
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LowQuality,
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Bits32,
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Bits16,
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MainMenu
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};
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enum class OptionsMenuValue : int32 {
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Music = 0,
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Speech = 1
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};
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class Menu {
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public:
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Menu();
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inline bool isOpen() const { return _isOpen; }
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inline uint32 millisBeforeMenu() const { return _millisBeforeMenu; }
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inline Room *previousRoom() { return _previousRoom; }
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inline FakeSemaphore &interactionSemaphore() { return _interactionSemaphore; }
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void resetAfterLoad();
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void updateOpeningMenu();
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void triggerMainMenuAction(MainMenuAction action);
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void triggerLoad();
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void openOptionsMenu();
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void triggerOptionsAction(OptionsMenuAction action);
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void triggerOptionsValue(OptionsMenuValue valueId, float value);
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// if we do still have a big thumbnail, any autosaves, ScummVM-saves, ingame-saves
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// do not have to render themselves, they can just reuse the one we have.
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// as such - may return nullptr
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const Graphics::Surface *getBigThumbnail() const;
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private:
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void triggerSave();
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void updateSelectedSavefile(bool hasJustSaved);
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bool tryReadOldSavefile();
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void continueGame();
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void continueMainMenu();
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void setOptionsState();
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bool
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_isOpen = false,
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_openAtNextFrame = false;
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uint32
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_millisBeforeMenu = 0,
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_selectedSavefileI = 0;
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Room *_previousRoom = nullptr;
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FakeSemaphore _interactionSemaphore; // to prevent ScummVM loading during button clicks
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Common::String _selectedSavefileDescription = "<unset>";
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Common::Array<Common::String> _savefiles;
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Graphics::ManagedSurface
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_bigThumbnail, // big because it is for the in-game menu, not for ScummVM
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_selectedThumbnail;
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Common::SaveFileManager *_saveFileMgr;
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};
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}
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#endif // ALCACHOFA_MENU_H
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