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engines/alcachofa/input.h
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71
engines/alcachofa/input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ALCACHOFA_INPUT_H
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#define ALCACHOFA_INPUT_H
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#include "common/events.h"
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#include "common/ptr.h"
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namespace Alcachofa {
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class Input {
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public:
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inline bool wasMouseLeftPressed() const { return _wasMouseLeftPressed; }
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inline bool wasMouseRightPressed() const { return _wasMouseRightPressed; }
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inline bool wasAnyMousePressed() const { return _wasMouseLeftPressed || _wasMouseRightPressed; }
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inline bool wasMouseLeftReleased() const { return _wasMouseLeftReleased; }
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inline bool wasMouseRightReleased() const { return _wasMouseRightReleased; }
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inline bool wasAnyMouseReleased() const { return _wasMouseLeftReleased || _wasMouseRightReleased; }
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inline bool isMouseLeftDown() const { return _isMouseLeftDown; }
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inline bool isMouseRightDown() const { return _isMouseRightDown; }
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inline bool isAnyMouseDown() const { return _isMouseLeftDown || _isMouseRightDown; }
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inline bool wasMenuKeyPressed() const { return _wasMenuKeyPressed; }
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inline bool wasInventoryKeyPressed() const { return _wasInventoryKeyPressed; }
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inline Common::Point mousePos2D() const { return _mousePos2D; }
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inline Common::Point mousePos3D() const { return _mousePos3D; }
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const Input &debugInput() const { scumm_assert(_debugInput != nullptr); return *_debugInput; }
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void nextFrame();
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bool handleEvent(const Common::Event &event);
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void toggleDebugInput(bool debugMode); ///< Toggles input debug mode which blocks any input not retrieved with debugInput
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private:
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void updateMousePos3D();
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bool
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_wasMouseLeftPressed = false,
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_wasMouseRightPressed = false,
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_wasMouseLeftReleased = false,
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_wasMouseRightReleased = false,
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_isMouseLeftDown = false,
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_isMouseRightDown = false,
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_wasMenuKeyPressed = false,
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_wasInventoryKeyPressed = false;
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Common::Point
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_mousePos2D,
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_mousePos3D;
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Common::ScopedPtr<Input> _debugInput;
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};
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}
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#endif // ALCACHOFA_INPUT_H
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