Initial commit
This commit is contained in:
171
engines/alcachofa/common.h
Normal file
171
engines/alcachofa/common.h
Normal file
@@ -0,0 +1,171 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ALCACHOFA_COMMON_H
|
||||
#define ALCACHOFA_COMMON_H
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/stream.h"
|
||||
#include "common/str-enc.h"
|
||||
#include "common/stack.h"
|
||||
#include "math/vector2d.h"
|
||||
#include "math/vector3d.h"
|
||||
|
||||
namespace Alcachofa {
|
||||
|
||||
enum class CursorType {
|
||||
Point,
|
||||
LeaveUp,
|
||||
LeaveRight,
|
||||
LeaveDown,
|
||||
LeaveLeft,
|
||||
WalkTo
|
||||
};
|
||||
|
||||
enum class Direction {
|
||||
Up,
|
||||
Right,
|
||||
Down,
|
||||
Left,
|
||||
|
||||
Invalid = -1
|
||||
};
|
||||
|
||||
enum class MainCharacterKind {
|
||||
None,
|
||||
Mortadelo,
|
||||
Filemon
|
||||
};
|
||||
|
||||
enum class EasingType {
|
||||
Linear,
|
||||
InOut,
|
||||
In,
|
||||
Out
|
||||
};
|
||||
|
||||
constexpr const int32 kDirectionCount = 4;
|
||||
constexpr const int8 kOrderCount = 70;
|
||||
constexpr const int8 kForegroundOrderCount = 10;
|
||||
|
||||
struct Color {
|
||||
uint8 r, g, b, a;
|
||||
};
|
||||
static constexpr const Color kWhite = { 255, 255, 255, 255 };
|
||||
static constexpr const Color kBlack = { 0, 0, 0, 255 };
|
||||
static constexpr const Color kClear = { 0, 0, 0, 0 };
|
||||
static constexpr const Color kDebugRed = { 250, 0, 0, 70 };
|
||||
static constexpr const Color kDebugGreen = { 0, 255, 0, 85 };
|
||||
static constexpr const Color kDebugBlue = { 0, 0, 255, 110 };
|
||||
static constexpr const Color kDebugLightBlue = { 80, 80, 255, 190 };
|
||||
|
||||
/**
|
||||
* @brief This *fake* semaphore does not work in multi-threaded scenarios
|
||||
* It is used as a safer option for a simple "isBusy" counter
|
||||
*/
|
||||
struct FakeSemaphore {
|
||||
FakeSemaphore(const char *name, uint initialCount = 0);
|
||||
~FakeSemaphore();
|
||||
|
||||
inline bool isReleased() const { return _counter == 0; }
|
||||
inline uint counter() const { return _counter; }
|
||||
|
||||
static void sync(Common::Serializer &s, FakeSemaphore &semaphore);
|
||||
private:
|
||||
friend struct FakeLock;
|
||||
const char *const _name;
|
||||
uint _counter = 0;
|
||||
};
|
||||
|
||||
struct FakeLock {
|
||||
FakeLock();
|
||||
FakeLock(const char *name, FakeSemaphore &semaphore);
|
||||
FakeLock(const FakeLock &other);
|
||||
FakeLock(FakeLock &&other);
|
||||
~FakeLock();
|
||||
void operator= (FakeLock &&other);
|
||||
FakeLock &operator= (const FakeLock &other);
|
||||
void release();
|
||||
|
||||
inline bool isReleased() const { return _semaphore == nullptr; }
|
||||
private:
|
||||
void debug(const char *action);
|
||||
|
||||
const char *_name = "<uninitialized>";
|
||||
FakeSemaphore *_semaphore = nullptr;
|
||||
};
|
||||
|
||||
bool isPowerOfTwo(int16 x);
|
||||
|
||||
float ease(float t, EasingType type);
|
||||
|
||||
Common::String reencode(
|
||||
const Common::String &string,
|
||||
Common::CodePage from = Common::CodePage::kISO8859_1, // "Western European", used for the spanish special characters
|
||||
Common::CodePage to = Common::CodePage::kUtf8);
|
||||
|
||||
Math::Vector3d as3D(const Math::Vector2d &v);
|
||||
Math::Vector3d as3D(Common::Point p);
|
||||
Math::Vector2d as2D(const Math::Vector3d &v);
|
||||
Math::Vector2d as2D(Common::Point p);
|
||||
|
||||
bool readBool(Common::ReadStream &stream);
|
||||
Common::Point readPoint(Common::ReadStream &stream);
|
||||
Common::String readVarString(Common::ReadStream &stream);
|
||||
void skipVarString(Common::SeekableReadStream &stream);
|
||||
void syncPoint(Common::Serializer &serializer, Common::Point &point);
|
||||
|
||||
template<typename T>
|
||||
inline void syncArray(Common::Serializer &serializer, Common::Array<T> &array, void (*serializeFunction)(Common::Serializer &, T &)) {
|
||||
auto size = array.size();
|
||||
serializer.syncAsUint32LE(size);
|
||||
array.resize(size);
|
||||
serializer.syncArray(array.data(), size, serializeFunction);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void syncStack(Common::Serializer &serializer, Common::Stack<T> &stack, void (*serializeFunction)(Common::Serializer &, T &)) {
|
||||
auto size = stack.size();
|
||||
serializer.syncAsUint32LE(size);
|
||||
if (serializer.isLoading()) {
|
||||
for (uint i = 0; i < size; i++) {
|
||||
T value;
|
||||
serializeFunction(serializer, value);
|
||||
stack.push(value);
|
||||
}
|
||||
} else {
|
||||
for (uint i = 0; i < size; i++)
|
||||
serializeFunction(serializer, stack[i]);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void syncEnum(Common::Serializer &serializer, T &enumValue) {
|
||||
// syncAs does not have a cast for saving
|
||||
int32 intValue = static_cast<int32>(enumValue);
|
||||
serializer.syncAsSint32LE(intValue);
|
||||
enumValue = static_cast<T>(intValue);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ALCACHOFA_COMMON_H
|
||||
Reference in New Issue
Block a user