Initial commit
This commit is contained in:
122
engines/alcachofa/camera.h
Normal file
122
engines/alcachofa/camera.h
Normal file
@@ -0,0 +1,122 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ALCACHOFA_CAMERA_H
|
||||
#define ALCACHOFA_CAMERA_H
|
||||
|
||||
#include "alcachofa/common.h"
|
||||
#include "math/matrix4.h"
|
||||
|
||||
namespace Alcachofa {
|
||||
|
||||
class WalkingCharacter;
|
||||
class Process;
|
||||
struct Task;
|
||||
|
||||
static constexpr const int16_t kBaseScale = 300;
|
||||
static constexpr const float kInvBaseScale = 1.0f / kBaseScale;
|
||||
|
||||
class Camera {
|
||||
public:
|
||||
inline Math::Angle rotation() const { return _cur._rotation; }
|
||||
inline Math::Vector2d &shake() { return _shake; }
|
||||
inline WalkingCharacter *followTarget() { return _followTarget; }
|
||||
|
||||
void update();
|
||||
Math::Vector3d transform2Dto3D(Math::Vector3d v) const;
|
||||
Math::Vector3d transform3Dto2D(Math::Vector3d v) const;
|
||||
Common::Point transform3Dto2D(Common::Point p) const;
|
||||
void resetRotationAndScale();
|
||||
void setRoomBounds(Common::Point bgSize, int16 bgScale);
|
||||
void setFollow(WalkingCharacter *target, bool catchUp = false);
|
||||
void setPosition(Math::Vector2d v);
|
||||
void setPosition(Math::Vector3d v);
|
||||
void backup(uint slot);
|
||||
void restore(uint slot);
|
||||
void syncGame(Common::Serializer &s);
|
||||
|
||||
Task *lerpPos(Process &process,
|
||||
Math::Vector2d targetPos,
|
||||
int32 duration, EasingType easingType);
|
||||
Task *lerpPos(Process &process,
|
||||
Math::Vector3d targetPos,
|
||||
int32 duration, EasingType easingType);
|
||||
Task *lerpPosZ(Process &process,
|
||||
float targetPosZ,
|
||||
int32 duration, EasingType easingType);
|
||||
Task *lerpScale(Process &process,
|
||||
float targetScale,
|
||||
int32 duration, EasingType easingType);
|
||||
Task *lerpRotation(Process &process,
|
||||
float targetRotation,
|
||||
int32 duration, EasingType easingType);
|
||||
Task *lerpPosScale(Process &process,
|
||||
Math::Vector3d targetPos, float targetScale,
|
||||
int32 duration, EasingType moveEasingType, EasingType scaleEasingType);
|
||||
Task *waitToStop(Process &process);
|
||||
Task *shake(Process &process, Math::Vector2d amplitude, Math::Vector2d frequency, int32 duration);
|
||||
|
||||
private:
|
||||
friend struct CamLerpTask;
|
||||
friend struct CamLerpPosTask;
|
||||
friend struct CamLerpScaleTask;
|
||||
friend struct CamLerpPosScaleTask;
|
||||
friend struct CamLerpRotationTask;
|
||||
friend struct CamShakeTask;
|
||||
friend struct CamWaitToStopTask;
|
||||
friend struct CamSetInactiveAttributeTask;
|
||||
Math::Vector3d setAppliedCenter(Math::Vector3d center);
|
||||
void setupMatricesAround(Math::Vector3d center);
|
||||
void updateFollowing(float deltaTime);
|
||||
|
||||
struct State {
|
||||
Math::Vector3d _usedCenter = Math::Vector3d(512, 384, 0);
|
||||
float
|
||||
_scale = 1.0f,
|
||||
_speed = 0.0f,
|
||||
_maxSpeedFactor = 230.0f;
|
||||
Math::Angle _rotation;
|
||||
bool _isBraking = false;
|
||||
bool _isFollowingTarget = false;
|
||||
|
||||
void syncGame(Common::Serializer &s);
|
||||
};
|
||||
|
||||
static constexpr uint kStateBackupCount = 2;
|
||||
State _cur, _backups[kStateBackupCount];
|
||||
WalkingCharacter *_followTarget = nullptr;
|
||||
uint32 _lastUpdateTime = 0;
|
||||
bool _isChanging = false,
|
||||
_catchUp = false;
|
||||
float _roomScale = 1.0f;
|
||||
Math::Vector2d
|
||||
_roomMin = Math::Vector2d(-10000, -10000),
|
||||
_roomMax = Math::Vector2d(10000, 10000),
|
||||
_shake;
|
||||
Math::Vector3d _appliedCenter;
|
||||
Math::Matrix4
|
||||
_mat3Dto2D,
|
||||
_mat2Dto3D;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ALCACHOFA_CAMERA_H
|
||||
Reference in New Issue
Block a user