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engines/ags/shared/util/wgt2_allg.h
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64
engines/ags/shared/util/wgt2_allg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Few graphic utility functions, remains of a bigger deprecated api.
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//
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//=============================================================================
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#ifndef AGS_SHARED_UTIL_WGT2_ALIG_H
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#define AGS_SHARED_UTIL_WGT2_ALIG_H
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#include "ags/lib/allegro.h" // RGB
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Bitmap;
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}
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}
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using namespace AGS; // FIXME later
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//=============================================================================
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// [IKM] 2012-09-13: this function is now defined in engine and editor separately
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extern void __my_setcolor(int *ctset, int newcol, int wantColDep);
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extern void wsetrgb(int coll, int r, int g, int b, RGB *pall);
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extern void wcolrotate(unsigned char start, unsigned char finish, int dir, RGB *pall);
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extern Shared::Bitmap *wnewblock(Shared::Bitmap *src, int x1, int y1, int x2, int y2);
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extern void wputblock(Shared::Bitmap *ds, int xx, int yy, Shared::Bitmap *bll, int xray);
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// CHECKME: temporary solution for plugin system
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extern void wputblock_raw(Shared::Bitmap *ds, int xx, int yy, BITMAP *bll, int xray);
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extern const int col_lookups[32];
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// TODO: these are used only in the Editor's agsnative.cpp
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extern int __wremap_keep_transparent;
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extern void wremap(RGB *pal1, Shared::Bitmap *picc, RGB *pal2);
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extern void wremapall(RGB *pal1, Shared::Bitmap *picc, RGB *pal2);
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} // namespace AGS3
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#endif
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