Initial commit
This commit is contained in:
177
engines/ags/shared/gui/gui_textbox.cpp
Normal file
177
engines/ags/shared/gui/gui_textbox.cpp
Normal file
@@ -0,0 +1,177 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ags/shared/ac/keycode.h"
|
||||
#include "ags/shared/font/fonts.h"
|
||||
#include "ags/shared/gui/gui_main.h"
|
||||
#include "ags/shared/gui/gui_textbox.h"
|
||||
#include "ags/shared/util/stream.h"
|
||||
#include "ags/shared/util/string_utils.h"
|
||||
|
||||
namespace AGS3 {
|
||||
|
||||
#define GUITEXTBOX_LEGACY_TEXTLEN 200
|
||||
|
||||
namespace AGS {
|
||||
namespace Shared {
|
||||
|
||||
GUITextBox::GUITextBox() {
|
||||
Font = 0;
|
||||
TextColor = 0;
|
||||
TextBoxFlags = kTextBox_DefFlags;
|
||||
|
||||
_scEventCount = 1;
|
||||
_scEventNames[0] = "Activate";
|
||||
_scEventArgs[0] = "GUIControl *control";
|
||||
}
|
||||
|
||||
bool GUITextBox::HasAlphaChannel() const {
|
||||
return is_font_antialiased(Font);
|
||||
}
|
||||
|
||||
bool GUITextBox::IsBorderShown() const {
|
||||
return (TextBoxFlags & kTextBox_ShowBorder) != 0;
|
||||
}
|
||||
|
||||
Rect GUITextBox::CalcGraphicRect(bool clipped) {
|
||||
if (clipped)
|
||||
return RectWH(0, 0, _width, _height);
|
||||
|
||||
// TODO: need to find a way to cache text position, or there'll be some repetition
|
||||
Rect rc = RectWH(0, 0, _width, _height);
|
||||
Point text_at(1 + get_fixed_pixel_size(1), 1 + get_fixed_pixel_size(1));
|
||||
Rect text_rc = GUI::CalcTextGraphicalRect(Text.GetCStr(), Font, text_at);
|
||||
if (IsGUIEnabled(this)) {
|
||||
// add a cursor
|
||||
Rect cur_rc = RectWH(
|
||||
text_rc.Right + 3,
|
||||
1 + get_font_height(Font),
|
||||
get_fixed_pixel_size(5),
|
||||
get_fixed_pixel_size(1) - 1);
|
||||
text_rc = SumRects(text_rc, cur_rc);
|
||||
}
|
||||
return SumRects(rc, text_rc);
|
||||
}
|
||||
|
||||
void GUITextBox::Draw(Bitmap *ds, int x, int y) {
|
||||
color_t text_color = ds->GetCompatibleColor(TextColor);
|
||||
color_t draw_color = ds->GetCompatibleColor(TextColor);
|
||||
if (IsBorderShown()) {
|
||||
ds->DrawRect(RectWH(x, y, _width, _height), draw_color);
|
||||
if (get_fixed_pixel_size(1) > 1) {
|
||||
ds->DrawRect(Rect(x + 1, y + 1, x + _width - get_fixed_pixel_size(1), y + _height - get_fixed_pixel_size(1)), draw_color);
|
||||
}
|
||||
}
|
||||
DrawTextBoxContents(ds, x, y, text_color);
|
||||
}
|
||||
|
||||
// TODO: a shared utility function
|
||||
static void Backspace(String &text) {
|
||||
if (get_uformat() == U_UTF8) {// Find where the last utf8 char begins
|
||||
const char *ptr_end = text.GetCStr() + text.GetLength();
|
||||
const char *ptr = ptr_end - 1;
|
||||
for (; ptr > text.GetCStr() && ((*ptr & 0xC0) == 0x80); --ptr);
|
||||
text.ClipRight(ptr_end - ptr);
|
||||
} else {
|
||||
text.ClipRight(1);
|
||||
}
|
||||
}
|
||||
|
||||
void GUITextBox::OnKeyPress(const KeyInput &ki) {
|
||||
switch (ki.Key) {
|
||||
case eAGSKeyCodeReturn:
|
||||
IsActivated = true;
|
||||
return;
|
||||
case eAGSKeyCodeBackspace:
|
||||
Backspace(Text);
|
||||
MarkChanged();
|
||||
return;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (ki.UChar == 0)
|
||||
return; // not a textual event
|
||||
if (get_uformat() == U_UTF8)
|
||||
Text.Append(ki.Text); // proper unicode char
|
||||
else if (ki.UChar < 256)
|
||||
Text.AppendChar(static_cast<uint8_t>(ki.UChar)); // ascii/ansi-range char in ascii mode
|
||||
else
|
||||
return; // char from an unsupported range, don't print but still report as handled
|
||||
// if the new string is too long, remove the new character
|
||||
if (get_text_width(Text.GetCStr(), Font) > (_width - (6 + get_fixed_pixel_size(5))))
|
||||
Backspace(Text);
|
||||
MarkChanged();
|
||||
}
|
||||
|
||||
void GUITextBox::SetShowBorder(bool on) {
|
||||
if (on)
|
||||
TextBoxFlags |= kTextBox_ShowBorder;
|
||||
else
|
||||
TextBoxFlags &= ~kTextBox_ShowBorder;
|
||||
}
|
||||
|
||||
// TODO: replace string serialization with StrUtil::ReadString and WriteString
|
||||
// methods in the future, to keep this organized.
|
||||
void GUITextBox::WriteToFile(Stream *out) const {
|
||||
GUIObject::WriteToFile(out);
|
||||
StrUtil::WriteString(Text, out);
|
||||
out->WriteInt32(Font);
|
||||
out->WriteInt32(TextColor);
|
||||
out->WriteInt32(TextBoxFlags);
|
||||
}
|
||||
|
||||
void GUITextBox::ReadFromFile(Stream *in, GuiVersion gui_version) {
|
||||
GUIObject::ReadFromFile(in, gui_version);
|
||||
if (gui_version < kGuiVersion_350)
|
||||
Text.ReadCount(in, GUITEXTBOX_LEGACY_TEXTLEN);
|
||||
else
|
||||
Text = StrUtil::ReadString(in);
|
||||
Font = in->ReadInt32();
|
||||
TextColor = in->ReadInt32();
|
||||
TextBoxFlags = in->ReadInt32();
|
||||
// reverse particular flags from older format
|
||||
if (gui_version < kGuiVersion_350)
|
||||
TextBoxFlags ^= kTextBox_OldFmtXorMask;
|
||||
|
||||
if (TextColor == 0)
|
||||
TextColor = 16;
|
||||
}
|
||||
|
||||
void GUITextBox::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
|
||||
GUIObject::ReadFromSavegame(in, svg_ver);
|
||||
Font = in->ReadInt32();
|
||||
TextColor = in->ReadInt32();
|
||||
Text = StrUtil::ReadString(in);
|
||||
if (svg_ver >= kGuiSvgVersion_350)
|
||||
TextBoxFlags = in->ReadInt32();
|
||||
}
|
||||
|
||||
void GUITextBox::WriteToSavegame(Stream *out) const {
|
||||
GUIObject::WriteToSavegame(out);
|
||||
out->WriteInt32(Font);
|
||||
out->WriteInt32(TextColor);
|
||||
StrUtil::WriteString(Text, out);
|
||||
out->WriteInt32(TextBoxFlags);
|
||||
}
|
||||
|
||||
} // namespace Shared
|
||||
} // namespace AGS
|
||||
} // namespace AGS3
|
||||
Reference in New Issue
Block a user