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engines/ags/shared/gui/gui_label.h
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78
engines/ags/shared/gui/gui_label.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_GUI_GUI_LABEL_H
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#define AGS_SHARED_GUI_GUI_LABEL_H
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#include "common/std/vector.h"
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#include "ags/shared/gui/gui_object.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class GUILabel : public GUIObject {
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public:
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GUILabel();
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bool HasAlphaChannel() const override;
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// Gets label's text property in original set form (with macros etc)
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String GetText() const;
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// Gets which macro are contained within label's text
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GUILabelMacro GetTextMacros() const;
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// Operations
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Rect CalcGraphicRect(bool clipped) override;
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void Draw(Bitmap *ds, int x = 0, int y = 0) override;
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void SetText(const String &text);
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// Serialization
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void ReadFromFile(Stream *in, GuiVersion gui_version) override;
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void WriteToFile(Stream *out) const override;
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void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override;
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void WriteToSavegame(Shared::Stream *out) const override;
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// TODO: these members are currently public; hide them later
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public:
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String Text;
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int32_t Font;
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color_t TextColor;
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HorAlignment TextAlignment;
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private:
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// Transforms the Text property to a drawn text, applies translation,
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// replaces macros, splits and wraps, etc; returns number of lines.
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int PrepareTextToDraw();
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// Information on macros contained within Text field
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GUILabelMacro _textMacro;
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// prepared text buffer/cache
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// TODO: cache split lines instead?
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String _textToDraw;
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};
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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#endif
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