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engines/ags/shared/gui/gui_inv.cpp
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128
engines/ags/shared/gui/gui_inv.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/ac/game_version.h"
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#include "ags/shared/gui/gui_inv.h"
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#include "ags/shared/gui/gui_main.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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GUIInvWindow::GUIInvWindow() {
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IsMouseOver = false;
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CharId = -1;
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ItemWidth = 40;
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ItemHeight = 22;
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ColCount = 0;
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RowCount = 0;
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TopItem = 0;
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CalculateNumCells();
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_scEventCount = 0;
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}
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void GUIInvWindow::OnMouseEnter() {
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IsMouseOver = true;
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}
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void GUIInvWindow::OnMouseLeave() {
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IsMouseOver = false;
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}
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void GUIInvWindow::OnMouseUp() {
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if (IsMouseOver)
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IsActivated = true;
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}
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void GUIInvWindow::OnResized() {
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CalculateNumCells();
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MarkChanged();
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}
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void GUIInvWindow::WriteToFile(Stream *out) const {
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GUIObject::WriteToFile(out);
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out->WriteInt32(CharId);
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out->WriteInt32(ItemWidth);
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out->WriteInt32(ItemHeight);
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}
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void GUIInvWindow::ReadFromFile(Stream *in, GuiVersion gui_version) {
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GUIObject::ReadFromFile(in, gui_version);
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if (gui_version >= kGuiVersion_unkn_109) {
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CharId = in->ReadInt32();
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ItemWidth = in->ReadInt32();
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ItemHeight = in->ReadInt32();
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if (gui_version < kGuiVersion_350) { // NOTE: reading into actual variables only for old savegame support
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TopItem = in->ReadInt32();
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}
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} else {
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CharId = -1;
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ItemWidth = 40;
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ItemHeight = 22;
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TopItem = 0;
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}
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if (_G(loaded_game_file_version) >= kGameVersion_270) {
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// ensure that some items are visible
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if (ItemWidth > _width)
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ItemWidth = _width;
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if (ItemHeight > _height)
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ItemHeight = _height;
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}
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CalculateNumCells();
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}
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void GUIInvWindow::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
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GUIObject::ReadFromSavegame(in, svg_ver);
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ItemWidth = in->ReadInt32();
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ItemHeight = in->ReadInt32();
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CharId = in->ReadInt32();
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TopItem = in->ReadInt32();
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CalculateNumCells();
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}
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void GUIInvWindow::WriteToSavegame(Stream *out) const {
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GUIObject::WriteToSavegame(out);
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out->WriteInt32(ItemWidth);
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out->WriteInt32(ItemHeight);
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out->WriteInt32(CharId);
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out->WriteInt32(TopItem);
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}
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void GUIInvWindow::CalculateNumCells() {
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if (ItemWidth <= 0 || ItemHeight <= 0) {
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ColCount = 0;
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RowCount = 0;
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} else if (_G(loaded_game_file_version) >= kGameVersion_270) {
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ColCount = _width / data_to_game_coord(ItemWidth);
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RowCount = _height / data_to_game_coord(ItemHeight);
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} else {
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ColCount = floor((float)_width / (float)data_to_game_coord(ItemWidth) + 0.5f);
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RowCount = floor((float)_height / (float)data_to_game_coord(ItemHeight) + 0.5f);
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}
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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