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engines/ags/shared/core/asset.h
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engines/ags/shared/core/asset.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// AssetInfo and AssetLibInfo - classes describing generic asset library.
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//
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//=============================================================================
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#ifndef AGS_SHARED_CORE_ASSET_H
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#define AGS_SHARED_CORE_ASSET_H
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#include "common/std/vector.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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// Information on single asset
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struct AssetInfo {
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// A pair of filename and libuid is assumed to be unique in game scope
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String FileName; // filename associated with asset
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int32_t LibUid; // index of library partition (separate file)
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soff_t Offset; // asset's position in library file (in bytes)
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soff_t Size; // asset's size (in bytes)
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AssetInfo();
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};
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// Information on multifile asset library
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struct AssetLibInfo {
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String BasePath; // full path to the base filename
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String BaseDir; // library's directory
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String BaseFileName; // library's base (head) filename
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std::vector<String> LibFileNames; // filename for each library part
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// Library contents
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std::vector<AssetInfo> AssetInfos; // information on contained assets
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};
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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#endif
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