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engines/ags/shared/ac/view.h
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engines/ags/shared/ac/view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_AC_VIEW_H
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#define AGS_SHARED_AC_VIEW_H
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#include "common/std/vector.h"
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#include "ags/shared/core/types.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Stream;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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#define VFLG_FLIPSPRITE 1
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struct ViewFrame {
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int pic;
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short xoffs, yoffs;
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short speed;
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int flags; // VFLG_* flags
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int sound; // play sound when this frame comes round
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int reserved_for_future[2]; // kept only for plugin api
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// not saved, set at runtime only
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int audioclip; // actual audio clip reference (in case sound is a legacy number)
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ViewFrame();
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void ReadFromFile(Shared::Stream *in);
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void WriteToFile(Shared::Stream *out);
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};
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#define LOOPFLAG_RUNNEXTLOOP 1
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struct ViewLoopNew {
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int numFrames;
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int flags;
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std::vector<ViewFrame> frames;
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// NOTE: we still need numFrames:
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// as we always allocate at least 1 frame for safety, to avoid crashes,
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// but have to report "logical" number of frames for the engine API.
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ViewLoopNew();
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void Initialize(int frameCount);
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void Dispose();
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bool RunNextLoop();
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void WriteToFile_v321(Shared::Stream *out);
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void ReadFromFile_v321(Shared::Stream *in);
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void WriteFrames(Shared::Stream *out);
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void ReadFrames(Shared::Stream *in);
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};
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struct ViewStruct {
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int numLoops;
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std::vector<ViewLoopNew> loops;
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ViewStruct();
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void Initialize(int loopCount);
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void Dispose();
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void WriteToFile(Shared::Stream *out);
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void ReadFromFile(Shared::Stream *in);
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};
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struct ViewStruct272 {
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short numloops;
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short numframes[16];
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int32_t loopflags[16];
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ViewFrame frames[16][20];
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ViewStruct272();
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void ReadFromFile(Shared::Stream *in);
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};
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extern void Convert272ViewsToNew(const std::vector<ViewStruct272> &oldv, std::vector<ViewStruct> &newv);
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} // namespace AGS3
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#endif
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