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engines/ags/shared/ac/mouse_cursor.h
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76
engines/ags/shared/ac/mouse_cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_AC_MOUSE_CURSOR_H
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#define AGS_SHARED_AC_MOUSE_CURSOR_H
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#include "ags/shared/core/types.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Stream;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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#define MCF_ANIMMOVE 1
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#define MCF_DISABLED 2
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#define MCF_STANDARD 4
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#define MCF_HOTSPOT 8 // only animate when over hotspot
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#define LEGACY_MAX_CURSOR_NAME_LENGTH 10
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enum CursorSvgVersion {
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kCursorSvgVersion_Initial = 0,
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kCursorSvgVersion_36016 = 1, // animation delay
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};
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// IMPORTANT: exposed to plugin API as AGSCursor!
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// do not change topmost fields, unless planning breaking compatibility.
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struct MouseCursor {
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int pic = 0;
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short hotx = 0, hoty = 0;
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short view = -1;
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// This is a deprecated name field, but must stay here for compatibility
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// with the plugin API (unless the plugin interface is reworked)
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char legacy_name[LEGACY_MAX_CURSOR_NAME_LENGTH]{};
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char flags = 0;
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// Following fields are not part of the plugin API
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Shared::String name;
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int animdelay = 5;
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MouseCursor() {}
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void clear();
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void ReadFromFile(Shared::Stream *in);
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void WriteToFile(Shared::Stream *out);
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void ReadFromSavegame(Shared::Stream *in, int cmp_ver);
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void WriteToSavegame(Shared::Stream *out) const;
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};
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} // namespace AGS3
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#endif
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