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engines/ags/shared/ac/inventory_item_info.cpp
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66
engines/ags/shared/ac/inventory_item_info.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/ac/inventory_item_info.h"
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#include "ags/shared/util/stream.h"
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#include "ags/shared/util/string_utils.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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void InventoryItemInfo::ReadFromFile(Stream *in) {
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name.ReadCount(in, LEGACY_MAX_INVENTORY_NAME_LENGTH);
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in->Seek(3); // alignment padding to int32
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pic = in->ReadInt32();
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cursorPic = in->ReadInt32();
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hotx = in->ReadInt32();
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hoty = in->ReadInt32();
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in->ReadArrayOfInt32(reserved, 5);
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flags = in->ReadInt8();
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in->Seek(3); // alignment padding to int32
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}
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void InventoryItemInfo::WriteToFile(Stream *out) {
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name.WriteCount(out, LEGACY_MAX_INVENTORY_NAME_LENGTH);
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out->WriteByteCount(0, 3); // alignment padding to int32
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out->WriteInt32(pic);
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out->WriteInt32(cursorPic);
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out->WriteInt32(hotx);
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out->WriteInt32(hoty);
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out->WriteArrayOfInt32(reserved, 5);
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out->WriteInt8(flags);
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out->WriteByteCount(0, 3); // alignment padding to int32
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}
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void InventoryItemInfo::ReadFromSavegame(Stream *in) {
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name = StrUtil::ReadString(in);
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pic = in->ReadInt32();
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cursorPic = in->ReadInt32();
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}
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void InventoryItemInfo::WriteToSavegame(Stream *out) const {
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StrUtil::WriteString(name, out);
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out->WriteInt32(pic);
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out->WriteInt32(cursorPic);
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}
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} // namespace AGS3
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