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engines/ags/shared/ac/interface_button.h
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47
engines/ags/shared/ac/interface_button.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_AC_INTERFACE_BUTTON_H
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#define AGS_SHARED_AC_INTERFACE_BUTTON_H
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#include "ags/shared/core/types.h"
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#if defined (OBSOLETE)
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namespace AGS3 {
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#define MAXBUTTON 20
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#define IBFLG_ENABLED 1
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#define IBFLG_INVBOX 2
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struct InterfaceButton {
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int x, y, pic, overpic, pushpic, leftclick;
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int rightclick; // if inv, then leftclick = wid, rightclick = hit
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int reserved_for_future;
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int8 flags;
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void set(int xx, int yy, int picc, int overpicc, int actionn);
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};
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} // namespace AGS3
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#endif // OBSOLETE
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#endif
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