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engines/ags/shared/ac/dialog_topic.h
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86
engines/ags/shared/ac/dialog_topic.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_AC_DIALOG_TOPIC_H
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#define AGS_SHARED_AC_DIALOG_TOPIC_H
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#include "ags/shared/core/types.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Stream;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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// [IKM] This is *conversation* dialog, not *gui* dialog, mind you!
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#define MAXTOPICOPTIONS 30
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#define DFLG_ON 1 // currently enabled
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#define DFLG_OFFPERM 2 // off forever (can't be trurned on)
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#define DFLG_NOREPEAT 4 // character doesn't repeat it when clicked
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#define DFLG_HASBEENCHOSEN 8 // dialog option is 'read'
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#define DTFLG_SHOWPARSER 1 // show parser in this topic
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#define DCMD_SAY 1
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#define DCMD_OPTOFF 2
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#define DCMD_OPTON 3
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#define DCMD_RETURN 4
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#define DCMD_STOPDIALOG 5
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#define DCMD_OPTOFFFOREVER 6
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#define DCMD_RUNTEXTSCRIPT 7
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#define DCMD_GOTODIALOG 8
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#define DCMD_PLAYSOUND 9
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#define DCMD_ADDINV 10
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#define DCMD_SETSPCHVIEW 11
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#define DCMD_NEWROOM 12
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#define DCMD_SETGLOBALINT 13
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#define DCMD_GIVESCORE 14
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#define DCMD_GOTOPREVIOUS 15
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#define DCMD_LOSEINV 16
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#define DCMD_ENDSCRIPT 0xff
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#define DCHAR_NARRATOR 999
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#define DCHAR_PLAYER 998
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struct DialogTopic {
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char optionnames[MAXTOPICOPTIONS][150];
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int32_t optionflags[MAXTOPICOPTIONS];
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short entrypoints[MAXTOPICOPTIONS];
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short startupentrypoint;
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short codesize;
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int numoptions;
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int topicFlags;
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// NOTE: optionscripts is an unknown data from before AGS 2.5
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#ifdef OBSOLETE
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std::vector<uint8_t> optionscripts;
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#endif
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void ReadFromFile(Shared::Stream *in);
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void ReadFromSavegame(Shared::Stream *in);
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void WriteToSavegame(Shared::Stream *out) const;
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};
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} // namespace AGS3
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#endif
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