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103
engines/ags/plugins/serializer.h
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103
engines/ags/plugins/serializer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_SERIALIZER_H
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#define AGS_PLUGINS_SERIALIZER_H
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#include "ags/shared/util/iags_stream.h"
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#include "ags/plugins/ags_plugin.h"
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#include "common/serializer.h"
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namespace AGS3 {
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namespace Plugins {
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class Serializer {
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private:
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IAGSEngine *_engine;
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long _file;
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bool _isLoading;
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public:
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Serializer(IAGSEngine *engine, long file, bool isLoading) :
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_engine(engine), _file(file), _isLoading(isLoading) {}
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bool isLoading() const {
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return _isLoading;
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}
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bool isSaving() const {
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return !_isLoading;
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}
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template<typename T>
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void syncAsInt(T &value) {
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byte buf[4];
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if (_isLoading) {
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_engine->FRead(buf, 4, _file);
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value = READ_LE_INT32(buf);
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} else {
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WRITE_LE_UINT32(buf, value);
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_engine->FWrite(buf, 4, _file);
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}
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}
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void syncAsBool(bool &value) {
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if (_isLoading)
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_engine->FRead(&value, 1, _file);
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else
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_engine->FWrite(&value, 1, _file);
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}
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void syncAsInt8(int8 &value) {
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if (_isLoading)
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_engine->FRead(&value, 1, _file);
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else
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_engine->FWrite(&value, 1, _file);
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}
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void syncAsByte(byte &value) {
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if (_isLoading)
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_engine->FRead(&value, 1, _file);
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else
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_engine->FWrite(&value, 1, _file);
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}
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void syncAsFloat(float &value) {
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if (_isLoading)
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_engine->FRead(&value, sizeof(float), _file);
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else
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_engine->FWrite(&value, sizeof(float), _file);
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}
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void syncAsDouble(double &value) {
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if (_isLoading)
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_engine->FRead(&value, sizeof(double), _file);
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else
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_engine->FWrite(&value, sizeof(double), _file);
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}
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void unreadInt() {
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_engine->FSeek(-4, AGS::Shared::kSeekCurrent, _file);
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}
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};
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} // namespace Plugins
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} // namespace AGS3
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#endif
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