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engines/ags/plugins/plugin_engine.h
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89
engines/ags/plugins/plugin_engine.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Plugin system functions.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_PLUGIN_PLUGIN_ENGINE_H
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#define AGS_ENGINE_PLUGIN_PLUGIN_ENGINE_H
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#include "common/std/vector.h"
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#include "ags/engine/ac/dynobj/cc_script_object.h"
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#include "ags/engine/game/game_init.h"
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#include "ags/shared/game/plugin_info.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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class IAGSEngine;
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namespace AGS {
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namespace Shared {
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class Stream;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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//
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// PluginObjectReader is a managed object unserializer registered by plugin.
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//
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struct PluginObjectReader {
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const Shared::String Type;
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ICCObjectReader *const Reader = nullptr;
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PluginObjectReader(const Shared::String &type, ICCObjectReader *reader)
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: Type(type), Reader(reader) {}
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};
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void pl_stop_plugins();
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void pl_startup_plugins();
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NumberPtr pl_run_plugin_hooks(int event, NumberPtr data);
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void pl_run_plugin_init_gfx_hooks(const char *driverName, void *data);
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int pl_run_plugin_debug_hooks(const char *scriptfile, int linenum);
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// Finds a plugin that wants this event, starting with pl_index;
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// returns TRUE on success and fills its index and name;
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// returns FALSE if no more suitable plugins found.
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bool pl_query_next_plugin_for_event(int event, uint32_t &pl_index, Shared::String &pl_name);
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// Runs event for a plugin identified by an index it was registered under.
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int pl_run_plugin_hook_by_index(uint32_t pl_index, int event, int data);
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// Runs event for a plugin identified by its name.
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int pl_run_plugin_hook_by_name(Shared::String &pl_name, int event, int data);
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// Tries to register plugins, either by loading dynamic libraries, or getting any kind of replacement
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Engine::GameInitError pl_register_plugins(const std::vector<Shared::PluginInfo> &infos);
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bool pl_is_plugin_loaded(const char *pl_name);
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//returns whether _any_ plugins want a particular event
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bool pl_any_want_hook(int event);
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void pl_set_file_handle(long data, AGS::Shared::Stream *stream);
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void pl_clear_file_handle();
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bool RegisterPluginStubs(const char* name);
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} // namespace AGS3
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#endif
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