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85
engines/ags/plugins/ags_wadjet_util/ags_wadjet_util.cpp
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85
engines/ags/plugins/ags_wadjet_util/ags_wadjet_util.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_wadjet_util/ags_wadjet_util.h"
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#include "ags/shared/core/platform.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSWadjetUtil {
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const char *AGSWadjetUtil::AGS_GetPluginName() {
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return "AGSWadjetUtil";
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}
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void AGSWadjetUtil::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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// Register functions
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SCRIPT_METHOD(IsOnPhone, AGSWadjetUtil::IsOnPhone);
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SCRIPT_METHOD(FakeKeypress, AGSWadjetUtil::FakeKeypress);
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SCRIPT_METHOD(IosSetAchievementValue, AGSWadjetUtil::IosSetAchievementValue);
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SCRIPT_METHOD(IosGetAchievementValue, AGSWadjetUtil::IosGetAchievementValue);
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SCRIPT_METHOD(IosShowAchievements, AGSWadjetUtil::IosShowAchievements);
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SCRIPT_METHOD(IosResetAchievements, AGSWadjetUtil::IosResetAchievements);
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SCRIPT_METHOD(MobileGetAchievement, AGSWadjetUtil::MobileGetAchievement);
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SCRIPT_METHOD(MobileSetAchievement, AGSWadjetUtil::MobileSetAchievement);
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SCRIPT_METHOD(MobileShowAchievements, AGSWadjetUtil::MobileShowAchievements);
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SCRIPT_METHOD(MobileResetAchievements, AGSWadjetUtil::MobileResetAchievements);
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}
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void AGSWadjetUtil::IsOnPhone(ScriptMethodParams ¶ms) {
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params._result = false;
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}
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void AGSWadjetUtil::FakeKeypress(ScriptMethodParams ¶ms) {
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}
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void AGSWadjetUtil::IosSetAchievementValue(ScriptMethodParams ¶ms) {
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}
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void AGSWadjetUtil::IosGetAchievementValue(ScriptMethodParams ¶ms) {
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params._result = -1;
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}
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void AGSWadjetUtil::IosShowAchievements(ScriptMethodParams ¶ms) {
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}
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void AGSWadjetUtil::IosResetAchievements(ScriptMethodParams ¶ms) {
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}
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void AGSWadjetUtil::MobileGetAchievement(ScriptMethodParams ¶ms) {
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params._result = NumberPtr();
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}
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void AGSWadjetUtil::MobileSetAchievement(ScriptMethodParams ¶ms) {
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params._result = 0;
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}
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void AGSWadjetUtil::MobileShowAchievements(ScriptMethodParams ¶ms) {
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}
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void AGSWadjetUtil::MobileResetAchievements(ScriptMethodParams ¶ms) {
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}
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} // namespace AGSWadjetUtil
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} // namespace Plugins
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} // namespace AGS3
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57
engines/ags/plugins/ags_wadjet_util/ags_wadjet_util.h
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57
engines/ags/plugins/ags_wadjet_util/ags_wadjet_util.h
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@@ -0,0 +1,57 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_WADJET_UTIL_AGS_WADJET_UTIL_H
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#define AGS_PLUGINS_AGS_WADJET_UTIL_AGS_WADJET_UTIL_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSWadjetUtil {
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class AGSWadjetUtil : public PluginBase {
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SCRIPT_HASH(AGSWadjetUtil)
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private:
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void IsOnPhone(ScriptMethodParams ¶ms);
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void FakeKeypress(ScriptMethodParams ¶ms);
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void IosSetAchievementValue(ScriptMethodParams ¶ms);
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void IosGetAchievementValue(ScriptMethodParams ¶ms);
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void IosShowAchievements(ScriptMethodParams ¶ms);
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void IosResetAchievements(ScriptMethodParams ¶ms);
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void MobileGetAchievement(ScriptMethodParams ¶ms);
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void MobileSetAchievement(ScriptMethodParams ¶ms);
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void MobileShowAchievements(ScriptMethodParams ¶ms);
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void MobileResetAchievements(ScriptMethodParams ¶ms);
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public:
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AGSWadjetUtil() : PluginBase() {}
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virtual ~AGSWadjetUtil() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *lpEngine) override;
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};
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} // namespace AGSWadjetUtil
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} // namespace Plugins
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} // namespace AGS3
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#endif
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