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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_wadjet_util/ags_wadjet_util.h"
#include "ags/shared/core/platform.h"
namespace AGS3 {
namespace Plugins {
namespace AGSWadjetUtil {
const char *AGSWadjetUtil::AGS_GetPluginName() {
return "AGSWadjetUtil";
}
void AGSWadjetUtil::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
// Register functions
SCRIPT_METHOD(IsOnPhone, AGSWadjetUtil::IsOnPhone);
SCRIPT_METHOD(FakeKeypress, AGSWadjetUtil::FakeKeypress);
SCRIPT_METHOD(IosSetAchievementValue, AGSWadjetUtil::IosSetAchievementValue);
SCRIPT_METHOD(IosGetAchievementValue, AGSWadjetUtil::IosGetAchievementValue);
SCRIPT_METHOD(IosShowAchievements, AGSWadjetUtil::IosShowAchievements);
SCRIPT_METHOD(IosResetAchievements, AGSWadjetUtil::IosResetAchievements);
SCRIPT_METHOD(MobileGetAchievement, AGSWadjetUtil::MobileGetAchievement);
SCRIPT_METHOD(MobileSetAchievement, AGSWadjetUtil::MobileSetAchievement);
SCRIPT_METHOD(MobileShowAchievements, AGSWadjetUtil::MobileShowAchievements);
SCRIPT_METHOD(MobileResetAchievements, AGSWadjetUtil::MobileResetAchievements);
}
void AGSWadjetUtil::IsOnPhone(ScriptMethodParams &params) {
params._result = false;
}
void AGSWadjetUtil::FakeKeypress(ScriptMethodParams &params) {
}
void AGSWadjetUtil::IosSetAchievementValue(ScriptMethodParams &params) {
}
void AGSWadjetUtil::IosGetAchievementValue(ScriptMethodParams &params) {
params._result = -1;
}
void AGSWadjetUtil::IosShowAchievements(ScriptMethodParams &params) {
}
void AGSWadjetUtil::IosResetAchievements(ScriptMethodParams &params) {
}
void AGSWadjetUtil::MobileGetAchievement(ScriptMethodParams &params) {
params._result = NumberPtr();
}
void AGSWadjetUtil::MobileSetAchievement(ScriptMethodParams &params) {
params._result = 0;
}
void AGSWadjetUtil::MobileShowAchievements(ScriptMethodParams &params) {
}
void AGSWadjetUtil::MobileResetAchievements(ScriptMethodParams &params) {
}
} // namespace AGSWadjetUtil
} // namespace Plugins
} // namespace AGS3

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_WADJET_UTIL_AGS_WADJET_UTIL_H
#define AGS_PLUGINS_AGS_WADJET_UTIL_AGS_WADJET_UTIL_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace AGSWadjetUtil {
class AGSWadjetUtil : public PluginBase {
SCRIPT_HASH(AGSWadjetUtil)
private:
void IsOnPhone(ScriptMethodParams &params);
void FakeKeypress(ScriptMethodParams &params);
void IosSetAchievementValue(ScriptMethodParams &params);
void IosGetAchievementValue(ScriptMethodParams &params);
void IosShowAchievements(ScriptMethodParams &params);
void IosResetAchievements(ScriptMethodParams &params);
void MobileGetAchievement(ScriptMethodParams &params);
void MobileSetAchievement(ScriptMethodParams &params);
void MobileShowAchievements(ScriptMethodParams &params);
void MobileResetAchievements(ScriptMethodParams &params);
public:
AGSWadjetUtil() : PluginBase() {}
virtual ~AGSWadjetUtil() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
};
} // namespace AGSWadjetUtil
} // namespace Plugins
} // namespace AGS3
#endif