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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_utils/ags_utils.h"
#include "common/system.h"
namespace AGS3 {
namespace Plugins {
namespace AGSUtils {
const char *AGSUtils::AGS_GetPluginName() {
return "AGS Utils";
}
void AGSUtils::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
SCRIPT_METHOD(DebugPrint, AGSUtils::DebugPrint);
SCRIPT_METHOD(GetTime, AGSUtils::GetTime);
}
void AGSUtils::DebugPrint(ScriptMethodParams &params) {
PARAMS1(char *, message);
_engine->PrintDebugConsole(message);
}
void AGSUtils::GetTime(ScriptMethodParams &params) {
params._result = g_system->getMillis();
}
} // namespace AGSUtils
} // namespace Plugins
} // namespace AGS3

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_UTILS_H
#define AGS_PLUGINS_AGS_UTILS_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace AGSUtils {
class AGSUtils : public PluginBase {
SCRIPT_HASH(AGSUtils)
private:
void DebugPrint(ScriptMethodParams &params);
void GetTime(ScriptMethodParams &params);
public:
AGSUtils() : PluginBase() {}
virtual ~AGSUtils() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *engine) override;
};
} // namespace AGSUtils
} // namespace Plugins
} // namespace AGS3
#endif